Yeah I think I can handle it. I'm coming up on my last semester of classes in a few weeks, so I may start to get really busy though. But I'll help out when I can. Glad to hear Turquoise may be coming back.
Here's the demo for VOLTORB Flip, as promised: http://www.sendspace.com/file/t9zbf4
That aside, I took a look at AF yesterday. It looks pretty interesting, and rather different from what everyone else is doing. Nice work. (and I was fairly curious as to reason behind that avatar, as I found it neat, but now I know)
Well, if you want to make some progress, then I do have a suggestion that seems to work...sometimes... Just starting churning out a bunch of sub-par events filled with dialogue and such, get as much done as you can as fast as you can, and go back and fix it later. It's 10x easier to fix what you already have than to start from nothing. And if you're anything of a perfectionist like I tend to be, you probably try to do it perfectly the first time. Problem is, that only makes it harder. So yeah, just throw something together when you get the urge for progress, and you should be there in no time (i.e. several months >.>)
VOLTORB Flip will be in probably the next version of Essentials (with better slot machines). I'll probably send it to you in the mean time when I make the final edits (it's 99% done) if I remember.
I'll check out your deviantART when I get the chance. And how much progress do you have on Turquoise (plot-wise)? If the plot's pretty far along, you should probably continue (and there's nothing wrong with editing the plot if you get some new ideas that sound interesting). I've found the plot (specifically, eventing it out) is probably the longest, most intricate, and most essential part of a game.
You'll have to show me that sometime. :P
Turq's actually on hold. Still deciding on wether or not to quit. I am, however, working on another game. There's a few deviations on my deviantART explaining it and all that mumbo jumbo.