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Conversation Between Cilerba and KitsuneKouta
Showing Visitor Messages 136 to 150 of 249
  1. Cilerba
    December 12th, 2010 11:46 AM
    Cilerba
    Would you mind helping me out with this error? I'm not exactly sure what I did wrong.

    Spoiler:

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError
    Message: undefined method `values' for nil:NilClass
    Scene_Map:8:in `spriteset'
    PokemonField:1173
    PokemonField:1170:in `call'
    PBEvent:58:in `trigger'
    PBEvent:52:in `each'
    PBEvent:52:in `trigger'
    PokemonMap:601:in `setSceneStarted'
    PokemonMap:679:in `updateMaps'
    Scene_Map:36:in `updateMaps'
    Scene_Map:78:in `miniupdate'

  2. KitsuneKouta
    December 10th, 2010 08:23 PM
    KitsuneKouta
    All right, and thanks for the understanding. The only real issue now is figuring out how to check map coordinates, as opposed to screen coordinates.
  3. Cilerba
    December 10th, 2010 08:19 PM
    Cilerba
    Hey, sorry for the late response. I've been really busy with school.

    Yeah, take your time man. No rush. Thanks a lot, though.
  4. KitsuneKouta
    December 6th, 2010 06:43 PM
    KitsuneKouta
    I just wanted to give you a heads up this time that I added another tutorial (for adding multiple characters this time).

    Also, just so you don't think I've given up on the mouse thing, I figured I'd give you a small update. I've somewhat got it figured out, I just need to work on the paramaters. I think I'll have to input a separate method, which will check for every instance of signs that you want to click on. The method used to get mouse input checks the x,y position, and from there the size of the area that should be clickable (in a square). The parameters check only one spot, so if you have more than one sign in your game (and...surely you do...), you'll have to include a check for that sign and the current map. It shouldn't be too hard, just a lot of copy/pasting and changing the parameters. Once I get a better handle on it, I'll give you more details on how to do it.
  5. KitsuneKouta
    December 4th, 2010 05:54 PM
    KitsuneKouta
    All right, cool.
  6. Cilerba
    December 4th, 2010 05:07 PM
    Cilerba
    A message box would be pretty cool, but if it'll be much easier for both you and me to just use images.
  7. KitsuneKouta
    December 4th, 2010 04:59 PM
    KitsuneKouta
    Making it optional should be easy. Like checking to see if a switch is on or something. I'll see what I can do about the thing with the signs. Is the popup an image, or a text box? I don't know about moving the text box, but I can look through the message system and see if it can be done.
  8. Cilerba
    December 4th, 2010 04:44 PM
    Cilerba
    Here's the mouse script.

    Also, would it be possible to make everything I said optional?
  9. Cilerba
    December 3rd, 2010 10:01 PM
    Cilerba
    Well, I'm not using any mouse scripts right now. I'll ask CNG for his mouse script. Thanks.
  10. KitsuneKouta
    December 3rd, 2010 09:58 PM
    KitsuneKouta
    I can't really figure anything out without actually having the mouse script. Which one are you using? And I saved the image, so you can delete it now. The last part should be fairly simple, I'll look into it tomorrow (if I have time).
  11. Cilerba
    December 3rd, 2010 09:01 PM
    Cilerba
    Do you think that you'd be able to code this?

    Basically, when you move your mouse over a tile, maybe more, a smaller message (maybe customizable width? :D) box pops up with text.
    Another thing I didn't mention, but when you move your mouse over it or click it, then the charset changes.
    Also, how would I change the arrow keys to WASD?
  12. Cilerba
    December 3rd, 2010 11:56 AM
    Cilerba
    Alright, I'll do that. Thanks, Kitsune.

    It's purty. o:
  13. KitsuneKouta
    December 2nd, 2010 08:50 PM
    KitsuneKouta
    I tried all of the steps in a blank kit, and surprisingly, it worked BETTER. Not only was I able to create several extra characters, but in-game editor wasn't messed up. Each of the entries showed up, and the existing ones (such as storage creator, bicyclebgm, etc.) were actually moved down with all of their values still intact. This is what I don't like about Essentials: stuff randomly works sometimes and other times it doesn't. Like when thepsynergist copy/pasted his whole project into a new folder and it fixed whatever error he was getting.

    I can only suggest undoing all of the steps (and remove the entries from the .txt file) and the recompiling the game and repeating the steps. I'd copy and paste the code into a txt file though, instead of just deleting it, to save time.
  14. KitsuneKouta
    December 2nd, 2010 08:21 PM
    KitsuneKouta
    I see. I'll look around some more then and see if I can find it. Or maybe try to do it on a new kit and actually record my steps this time.

    And thanks, I kind of ripped off based the setup off of yours, but with different colors. I noticed everyone was making colorful profiles, so I figured mine should be less boring.
  15. Cilerba
    December 2nd, 2010 07:43 PM
    Cilerba
    I double checked it, and yeah I made all the correct changes. :(
    By the way, nice profile. ;)

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