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Conversation Between Cilerba and KitsuneKouta
Showing Visitor Messages 151 to 165 of 249
  1. Cilerba
    December 2nd, 2010 02:46 PM
    Cilerba
    Yeah, I can use all 16 characters. I'll double check to see if I did it properly.
  2. KitsuneKouta
    December 1st, 2010 08:04 PM
    KitsuneKouta
    So it does actually allow you to use all 16 characters? It just doesn't show up in the editor then. Did you create all of the entries in PokemonEditor, in the GLOBALMETADATA array? That's all I can think of that would keep it from displaying, since that's what tells it what to display. But again, it was kind of a mess to jump around to all of the different places editing stuff, so if that's not it then I see if I can find anything else I did and forgot about.
  3. Cilerba
    December 1st, 2010 01:46 PM
    Cilerba
    I was just about to edit my vm. xD;
    I ended up editing the .txt file, and I'm able to change outfits/characters using RMXP, but it still shows the same in the editor.
    Spoiler:
  4. KitsuneKouta
    December 1st, 2010 01:42 PM
    KitsuneKouta
    That's normal, it happened to me at first too. I had to do a lot of fidgeting to make it all work. Try manually putting the entries into the txt file (it likely won't recognize them) and compile the game (hold ctrl when clicking playtest). Then open up the debug menu and look at the global metadata again. I somehow got them to eventually appear. Although after putting them in the txt file manually, i noticed that some of the jumped around to the wrong spot. So you'll have to go back to the txt file and erase any duplicates (IF it makes any) and make sure the entries put back in the normal order. After that, it should work (only for the in-game editor though).
  5. Cilerba
    December 1st, 2010 01:36 PM
    Cilerba
    I ended up getting an error.

    Spoiler:


    It seems as if it sort of worked. You can see that Lanette was pushed all the way down to SurfBGM. D:
  6. Cilerba
    December 1st, 2010 12:03 PM
    Cilerba
    Well, it's because I'll have a male and a female character. Plus, several different outfits for them. So, 8 outfits for each, including the default one, is 16.
    But thanks, I'll try that out. :)
  7. KitsuneKouta
    November 30th, 2010 07:01 PM
    KitsuneKouta
    All right, I THINK I have it figured out. I got it to work, but Essentials is VERY fidgety, so some of it was trial and error and my memory isn't long enough to remember all of the little steps.

    First, in PokemonEditor, find GLOBALMETADATA=[ (should be on line 2743) and right below it you should see entries for players A - D that look like this:
    ["PlayerA",PlayerProperty,
    _INTL("Specifies player A.")],
    Add identical entries starting right below the entry for D, but change the letters (it should go up to P if you have 16 characters). Then in PokemonUtilities there are 3 small edits to make. Look for these lines (around line 1493):
    return false if id<0||id>=4
    return "" if id<0||id>=4
    return 0 if id<0||id>=4
    They're not right together, but pretty close. Change the 4s to 16s. Next, in PokemonMap, starting on line 275, there will be some metadata items that look like this:
    Spoiler:
    MetadataHome=1
    MetadataPlayerA=2
    MetadataPlayerB=3
    MetadataPlayerC=4
    MetadataPlayerD=5
    MetadataStorageCreator=6
    MetadataWildBattleBGM=7
    MetadataTrainerBattleBGM=8
    MetadataWildVictoryME=9
    MetadataTrainerVictoryME=10
    MetadataTextSkin=11
    MetadataSurfBGM=12
    MetadataBicycleBGM=13
    Copy and paste this corrected version over it:
    Spoiler:
    MetadataHome=1
    MetadataPlayerA=2
    MetadataPlayerB=3
    MetadataPlayerC=4
    MetadataPlayerD=5
    MetadataPlayerE=6
    MetadataPlayerF=7
    MetadataPlayerG=8
    MetadataPlayerH=9
    MetadataPlayerI=10
    MetadataPlayerJ=11
    MetadataPlayerK=12
    MetadataPlayerL=13
    MetadataPlayerM=14
    MetadataPlayerN=15
    MetadataPlayerO=16
    MetadataPlayerP=17
    MetadataStorageCreator=18
    MetadataWildBattleBGM=19
    MetadataTrainerBattleBGM=20
    MetadataWildVictoryME=21
    MetadataTrainerVictoryME=22
    MetadataTextSkin=23
    MetadataSurfBGM=24
    MetadataBicycleBGM=25
    Then a little below it find this:
    Spoiler:
    GlobalTypes={
    "Home"=>[1,"uuuu"],
    "PlayerA"=>[2,"essssss",:PBTrainers],
    "PlayerB"=>[3,"essssss",:PBTrainers],
    "PlayerC"=>[4,"essssss",:PBTrainers],
    "PlayerD"=>[5,"essssss",:PBTrainers],
    "StorageCreator"=>[6,"s"],
    "WildBattleBGM"=>[7,"s"],
    "TrainerBattleBGM"=>[8,"s"],
    "WildVictoryME"=>[9,"s"],
    "TrainerVictoryME"=>[10,"s"],
    "TextSkin"=>[11,"s"],
    "SurfBGM"=>[12,"s"],
    "BicycleBGM"=>[13,"s"]
    }
    and copy and paste this over it:
    Spoiler:
    GlobalTypes={
    "Home"=>[1,"uuuu"],
    "PlayerA"=>[2,"essssss",:PBTrainers],
    "PlayerB"=>[3,"essssss",:PBTrainers],
    "PlayerC"=>[4,"essssss",:PBTrainers],
    "PlayerD"=>[5,"essssss",:PBTrainers],
    "PlayerE"=>[6,"essssss",:PBTrainers],
    "PlayerF"=>[7,"essssss",:PBTrainers],
    "PlayerG"=>[8,"essssss",:PBTrainers],
    "PlayerH"=>[9,"essssss",:PBTrainers],
    "PlayerI"=>[10,"essssss",:PBTrainers],
    "PlayerJ"=>[11,"essssss",:PBTrainers],
    "PlayerK"=>[12,"essssss",:PBTrainers],
    "PlayerL"=>[13,"essssss",:PBTrainers],
    "PlayerM"=>[14,"essssss",:PBTrainers],
    "PlayerN"=>[15,"essssss",:PBTrainers],
    "PlayerO"=>[16,"essssss",:PBTrainers],
    "PlayerP"=>[17,"essssss",:PBTrainers],
    "StorageCreator"=>[18,"s"],
    "WildBattleBGM"=>[19,"s"],
    "TrainerBattleBGM"=>[20,"s"],
    "WildVictoryME"=>[21,"s"],
    "TrainerVictoryME"=>[22,"s"],
    "TextSkin"=>[23,"s"],
    "SurfBGM"=>[24,"s"],
    "BicycleBGM"=>[25,"s"]
    }
    That SHOULD be all of the modifications, unless I forgot one somewhere. Now, to actually create the new characters, you must use the IN-GAME editor, not the editor file that comes with essentials (it doesn't see the new entries). To do that, just open up the debug menu and choose SET METADATA, then choose GLOBAL. The entries should be there, probably, I hope, and then you can choose the graphics and trainer type for that character. I found that doing it manually in the metadata.txt file didn't do anything, but you could try it just to see. It'd make it easier if it actually worked. To change the player to one of these characters, do it just the same with the pbChangePlayer(x) command, using numbers between 0 and 15. I hope it worked, because I'm bad at finding my footprints as I move from script to script editing things. I should probably make a tutorial of this...
  8. KitsuneKouta
    November 30th, 2010 06:20 PM
    KitsuneKouta
    wow, that's quite a few. I'm already part way into it; just trying to solve the error it gives me when trying to change to one of the new ones.
  9. Cilerba
    November 30th, 2010 05:57 PM
    Cilerba
    Hm. 16. :3
  10. KitsuneKouta
    November 30th, 2010 05:56 PM
    KitsuneKouta
    Sure, I can look into it. Is there any particular number of characters you want?
  11. Cilerba
    November 30th, 2010 05:38 PM
    Cilerba
    Hey, do you think you could help me with my problem I posted in the Essentials thread?
    I'm not sure how to extend the amount of players in the metadata.
  12. Cilerba
    November 29th, 2010 04:59 PM
    Cilerba
    Anything related to those really. Scripts, Audio, Graphics, etc.
  13. KitsuneKouta
    November 28th, 2010 05:27 PM
    KitsuneKouta
    Ok, thanks for letting me know. I'm kind of vague on the difference between resources and tutorials when it comes to scripts (since I usually think of resources as images, audio, etc). I think I have a better idea of it now.
  14. Cilerba
    November 28th, 2010 04:00 PM
    Cilerba
    I moved your thread into the Resource Section since it's not really a tutorial. Here.
  15. Cilerba
    November 11th, 2010 05:45 PM
    Cilerba
    Ben, you ruined it. His whole page was filled up with me. :D

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