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Reload this Page Conversation Between Cilerba and KitsuneKouta
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Conversation Between Cilerba and KitsuneKouta
Showing Visitor Messages 76 to 90 of 249
  1. KitsuneKouta
    February 12th, 2011 2:48 PM
    oh, i put a method call in scene map called pbGetMouseInput. it was what i was working on for that clickable sign thing. removing it should fix the issue.
  2. Cilerba
    February 12th, 2011 2:45 PM
    I removed that mouse script, and I got this error:

    Pokémon Turquoise Version
    Exception: NoMethodError

    Message: undefined method `mouse_in_area?' for Mouse:Module
    Scene_Map:101:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:113:in `update'
    Scene_Map:63:in `main'
    Scene_Map:60:in `loop'
    Scene_Map:68:in `main'
    Main:59:in `mainFunctionDebug'
    Main:37:in `mainFunction'
    Main:37:in `pbCriticalCode'
    Main:37:in `mainFunction'

    This exception was logged in ./errorlog.txt.

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  3. KitsuneKouta
    February 12th, 2011 2:42 PM
    ok, i'll be waiting.
  4. Cilerba
    February 12th, 2011 2:42 PM
    Alrighty. I'll let you know what happens.
  5. KitsuneKouta
    February 12th, 2011 2:25 PM
    i mean go through and find any script changes you ever made that you want to keep, paste them in a text file or something, and replace your scripts.rxdata file with the one in the kit I sent you. it seems like a compatibility issue between scripts, but it's hard to target as is. just keep a copy of the scripts.rxdata file you're currently using just in case.
  6. Cilerba
    February 12th, 2011 2:19 PM
    I'm not sure what you mean.
  7. KitsuneKouta
    February 12th, 2011 2:17 PM
    do you have all of your custom scripts and whatnot in a separate script section? it might be easiest to move all of you custom scripts somewhere and just put the scripts.rxdata from the one i sent you into you kit (but keep the old scripts.rxdata just in case).
  8. Cilerba
    February 12th, 2011 2:16 PM
    Hm. Nope. Not that I know of.
  9. KitsuneKouta
    February 12th, 2011 2:12 PM
    can you think of any changes since the last time we messed with the resolution (which has bee a while)?
  10. Cilerba
    February 12th, 2011 2:06 PM
  11. KitsuneKouta
    February 12th, 2011 1:35 PM
    that's pretty odd. then there must be something else interfering with it. probably. is it the same error when you copy both over as when you just copy one?
  12. Cilerba
    February 12th, 2011 1:29 PM
    I tried that, but I still got the error. ;;
  13. KitsuneKouta
    February 12th, 2011 1:25 PM
    well, it should have just been the PokeBattle_ActualScene script. But maybe try PokeBattle_Scene too?
  14. Cilerba
    February 12th, 2011 1:12 PM
    Hm. What scripts would I have to copy over?
  15. KitsuneKouta
    February 11th, 2011 6:58 PM
    well...i could zip it up and send you the whole project. maybe it got messed up when copy/pasting it. you could just copy/past the whole script section in, and it should work. at the very least, you could see that it works at that resolution. here's the link:

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