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Conversation Between Cilerba and KitsuneKouta
Showing Visitor Messages 106 to 120 of 249
  1. Cilerba
    January 7th, 2011 11:47 AM
    Sort of, Turquoise will always be the main game, though.
  2. KitsuneKouta
    January 6th, 2011 7:54 PM
    : } <== he has a goatee
    On another note, are you working on two games?
  3. Cilerba
    January 6th, 2011 11:53 AM
  4. Cilerba
    December 31st, 2010 2:17 PM
    Thank you. :3
  5. KitsuneKouta
    December 31st, 2010 10:26 AM
    Whatever game that is in you signature, I approve. It looks awesome.
  6. Cilerba
    December 19th, 2010 7:00 AM
    Hm. Alrighty then, thanks though.
  7. KitsuneKouta
    December 18th, 2010 10:44 PM
    I think the font name and file name are the exact same, but just to be sure it's the font name.
    I've...sort of made progress? The script was designed for touch screen menus, and I asked CNG about it and he wasn't really sure either. I'll keep messing with it and see if I can get it working though. The only issue is getting it to use map coordinates instead of screen coordinates. Of course, there's a possible workaround, but it wouldn't be very...good? You could make the sign event turn on a switch (or use variables) depending on the player's location, and use that to figure out what the screen coordinates of the event would be, but it would get messy.
  8. Cilerba
    December 18th, 2010 8:36 PM
    Ah, okay. So it'd be the actual font name? or file name?
    Also, I really feel bad with all these questions, but any progress on the mouse/walking feature/script whatever. :p
  9. KitsuneKouta
    December 18th, 2010 12:39 PM
    What I did was search through all script sections for the world Arial (or arial black or something) and replace it with the name of the font you want. I had to do that for one of my old kits since Essentials wouldn't recognize the RSE fonts even after installing them (I even tried manually).
  10. Cilerba
    December 18th, 2010 6:47 AM
    Another question for you. xD
    How would I change the font used in essentials. Like, a custom font.
  11. Cilerba
    December 17th, 2010 8:48 PM
    Hm, ah well. Thanks anyways.
  12. KitsuneKouta
    December 17th, 2010 8:08 PM
    That's weird. I tried finding where parallel processes were handled, but I could only find them under common events, which isn't particularly useful. I wish Poccil would have left the default RMXP comments in.
  13. Cilerba
    December 17th, 2010 7:33 PM
    Nope, every map.
  14. KitsuneKouta
    December 17th, 2010 6:54 PM
    Does it only happen on one particular map? It's kind of strange.
  15. Cilerba
    December 17th, 2010 6:03 PM
    Yeah, auto run events work fine, and nope, just any form of parallel process events cause the error.

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