December 17th, 2010 4:00 PMKitsuneKouta
Do you have any auto run events too? I had problems some time ago where I had both a parallel process and an autorun that refused to work at the same time. Also, are you using loops or anything in the parallel processes? I think that's what gave me trouble before.
December 17th, 2010 12:13 PMCilerba
This is weird. It seems as if it's only happening with parallel process events. I'll let you know if it's ALL parallel process events.
EDIT: Yup, it seems that every parallel process event I create, pops up with the error. >:
December 17th, 2010 11:58 AMCilerba
It works now. n__n
Thanks a lot. :D
December 16th, 2010 7:33 PMKitsuneKouta
Maybe it's a problem with an event in the map. Try moving the map out of the data folder (unless you really want to erase it...), and see if the error still pops up. It may be that a call script (could be for anything) has an error in it (such as a typo) in one of the events. I don't know how likely that is, but if calling a non existent trainer in an event in a random map can cause a random error, then it's certainly possible.
December 16th, 2010 3:58 PMCilerba
Nope. Those are the only changes. Other than making two maps (well, one map, since they were both on the same map) there were no other changes.
December 16th, 2010 3:35 PMKitsuneKouta
Is there anything else at all, however small, that was edited remotely close to the time that the error popped up? Maybe you could do what thepsynergist did and just copy/paste your whole project into a new folder, lol. It worked for him. If nothing else, you may have to drop everything into a new kit. Hasn't something like this happened before? The errors you get always seem to be really bad.
December 16th, 2010 11:55 AMCilerba
There's no 'Continue' option. I have no save file. D:
December 15th, 2010 8:05 PMKitsuneKouta
Ok, try erasing (or just moving) the save file of your game (if you have one). It it's corrupted, it can give an error as well. And just to make sure, if you already have a save file, does the continue option work fine?
December 15th, 2010 5:21 PMCilerba
Nope, no changes there. ):
December 15th, 2010 3:03 PMKitsuneKouta
Hmm...the error comes up when you start a new game, and the new game handler is in PokemonLoad. So logically it should be a problem with PokemonLoad, or something it interacts with. Has there been any other edits, like in PokemonSave? Or anything?
December 15th, 2010 12:03 PMCilerba
This is what I have:Spoiler:
So... I don't think so. :p
December 14th, 2010 11:32 PMKitsuneKouta
The bit on PokemonField line 1170 looks sort of odd, so maybe it has something to do with that. In my kit, it's a commented line about the weather system. Is there any new/edited code around there?
December 14th, 2010 5:30 PMCilerba
It's definitely not PokemonLoad. I just replaced it with a default PokemonLoad script without any changes, but I still get the error. I'll try replacing SpriteWindow and let you know what happens.
EDIT: Nope. Doesn't do anything.
December 13th, 2010 12:05 PMCilerba
Well, the recent changes I made was to SpriteWindow
And it pops up right when I click 'New Game'.
December 12th, 2010 4:40 PMKitsuneKouta
I'll need a little more info to figure it out. Like any recent changes and when it pops up (I'm guessing right as you click playtest). The nil:NilClass errors are almost always completely ambiguous, and the error generally lies somewhere completely unrelated to what the message tells you.