I've been good actually. Working a lot though ,which keeps me from spending much time on game dev around here. I'm not surprised it's challenging to work with that secret base system. I think I was crazy when I came up with it. But hey, if I get the scripted version working in the Harvest Moon Toolkit, I'll be sure to send it to you. It's surprisingly easy when you figure out the trick, and is way more flexible.
Also, thanks for the unintentional Slayers recommendation. I wasted several days sitting through all 5 series and the 4 movies, and don't regret a minute of it. It's one of the few that has aged gracefully.
How's that secret base system working for you? Per your thread, it looks like you're using it, so I'm guessing you got it fixed up a bit.
Also, darn you for changing you profile picture to that! I finally gave in to my curiosity after all this time and started watching Slayers because of it. It's one of those classics I somehow missed out on entirely.
I've uploaded it here: http://www.sendspace.com/file/g3614u. I will say though, that it's certainly not going to be the easiest thing to improve upon. The little dependent even guy that follows you around has some info (targeted at someone else a long time ago), but I noticed that some of it wasn't revised, so there's a couple things that don't make sense. You can just ignore him really.
Anyways, you will probably have a lot more luck with the system I started in HMTK (it's in my signature). There's the bare minimum of a furniture system (only one item can be placed) in it, which can be accessed when interacting with the diary by the bed (like in most Harvest Moon games). What it does is really cool: it actually uses tiles from the tileset, and then literally changes the map data with the tile id for that tile. The farming system also uses this technique, on a far larger scale. Just check the code for any of the tools. The classes that handle the functionality for the tools have confusing names like Axe, Hammer, Hoe, etc ;)
There's one thing to note about the system in HMTK though: it uses the default tilemap built-in to RMXP. Essentials has some tilemap re-writes, where some of the naming conventions are changed. You should be able to play with the naming of the code I already have there for the tilemap related stuff and get it working if you're good and looking through code. That was on my to-do list for HMTK to make it Essentials compatible by request, but I never got to it. Hopefully that points you in the right direction. If not, I can probably whip up another novel to post in your visitor messages.
Sounds cool. Except the tileset swap not doing anything until you change maps. I'd look at where the connected maps are saved if I was you. If they're on screen, they must be stored somewhere. If you can update the specific object that contains that specific connected map, you might be able to fix the issue. Not sure how updating works on connected maps though since I haven't looked into them much. The current map updates automatically (hence why it works when you walk onto it), but the connected ones should be able to be updated too. If not, a slight rewrite might fix that. If you can't figure it out, I may look into it if I get some time. I'd need your current project to look at what you have so far though.