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Conversation Between Darthatron and hinkage
Showing Visitor Messages 11 to 15 of 15
  1. hinkage
    December 8th, 2012 07:44 AM
    hinkage
    So I guess there's no way to do it then?

  2. Darthatron
    December 8th, 2012 07:03 AM
    Darthatron
    Yeah, 12ED1E. When you see a 08 at the start, it means it's in the ROM and not in the RAM.

  3. hinkage
    December 8th, 2012 03:19 AM
    hinkage
    I just saw your edit. I was gonna ask though, there is no "812ED1E", only "12ED1E". PKSV adds an 8 to offsets, not sure why, so am I editing the right thing? It just caused a freeze.

    I appreciate your help, I honestly don't know how you found that stuff in the first place. >_>

  4. Darthatron
    December 8th, 2012 02:28 AM
    Darthatron
    I didn't have anything about it in my notes, but I just had a look around the ROM and got it working.

    I posted in the Research & Development Quick Research thread. Check out the post here: http://www.pokecommunity.com/showthread.php?p=7434819

    Hope this helped.

  5. hinkage
    December 7th, 2012 04:47 PM
    hinkage
    Kinda a big question -- how would I go about removing the Fire Red into entirely?

    (I expect this to all be in a hex editor obv) I figure that there must be a pointer somewhere leading to that script, and in that script is a command to warp to your room in Pallet Town, right?

    If that's true, I could just edit the script to only have the warp part of it, so upon starting the game you go immediately to your house. Problem is, I have no idea where to look/if I'm even on the right track and I thought you might know something about it.


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