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Conversation Between Orinjmate and colcolstyles
Showing Visitor Messages 1 to 15 of 34
  1. Orinjmate
    September 5th, 2011 08:18 AM
    Orinjmate
    BONES!
  2. Orinjmate
    January 17th, 2011 12:05 PM
    Orinjmate
    I'll take the lack of reply as a no...
  3. Orinjmate
    January 13th, 2011 07:02 AM
    Orinjmate
    I sent you a PM regarding the intro hacking task I requested
  4. Orinjmate
    January 7th, 2011 01:39 AM
    Orinjmate
    What was the intro clock project?
    By the way, I'll send you a PM with the details about the intro later
  5. colcolstyles
    January 6th, 2011 05:56 PM
    colcolstyles
    I meant edit in the sense that you could copy its data to another behavior byte and then edit it from there. That way, you could have both.

    Yeah, I could probably do that. I've already done some stuff with the intro (the Intro Clock project) but I haven't worked on it in a while.
  6. Orinjmate
    January 6th, 2011 08:12 AM
    Orinjmate
    Yeah but i wanna keep the hopping block as well lol. It was gonna be for an acro bike mini-game.

    Anywaz I was wondering if you had the capability to make it so that as soon as the intro finishes you warp to a different start map depending on your gender (rather than going into the van and then the script in the van setting where to warp when you leave the van). I was about to try using startmapchooser but then i realised it warped the boy and the girl to the same place.

    If you do know how to implement this then what do you say to the challenge?

    PS. I have already used the van remover tool to get rid of the shaking and random tile changing at the beginning.
  7. colcolstyles
    January 5th, 2011 01:52 PM
    colcolstyles
    I know there's a behavior byte that only allows the player to access a block if they're hopping but I don't know about just wheelie-ing. It's definitely possible but yes, it would require some ASM, though it would probably just involve modifying the code for the "hopping" block to check if the player is doing a wheelie.
  8. Orinjmate
    January 5th, 2011 05:56 AM
    Orinjmate
    Is it possible to make a tile that you can only get onto if you do a wheelie onto it on the acro bike? If so, does it require ASM or can I just use the block editor to do it?
  9. Orinjmate
    November 23rd, 2010 01:24 AM
    Orinjmate
    I figured out how to do it. It is because it automatically renames it to littleroot. but what i didn't realise before is that there is a drop down box next to the name selection :D
  10. Orinjmate
    November 19th, 2010 02:03 AM
    Orinjmate
    It's ok I've figured it out now
  11. colcolstyles
    November 18th, 2010 11:05 PM
    colcolstyles
    I'm confused. What's a "200 byte FF offset"? I don't understand what you're asking.
  12. Orinjmate
    November 18th, 2010 09:27 AM
    Orinjmate
    I'm stuck yet again... When I tried compiling my script onto a 200 byte FF offset it didn't compile, so I tried higher FF offsets and then eventually at about 600 bytes XSE said there is no free space to compile; that's when I compiled it onto a 600 byte 00 offset. It compiled correctly and so I went to test it on VBA, suddenly loads of the graphics were fuzzy including Prof. Birch in the intro and the rainy weather in my city. The script I put in worked but I didn't want all of the fuzzy graphics so I updated my previous back-up up to the point just before I compiled that script onto the 00 offset, every thing is back to normal now but I can't figure out how to compile my script onto an offset and not have the weird fuzzy graphics.
  13. Orinjmate
    November 10th, 2010 01:02 AM
    Orinjmate
    Which variables are best to use for scripts if I am using Emerald as a base ROM? As in variables for making scripts only happen once and for level scripts etc.
    I've searched and asked but nothing has come out of it...
  14. colcolstyles
    October 30th, 2010 10:50 AM
    colcolstyles
    Check this post. Remember to search before asking. :)
  15. Orinjmate
    October 30th, 2010 12:48 AM
    Orinjmate
    Well if [rival] works in emerald, is it possible to change what [rival] equals. So like instead of May it would be Liz and instead of Brendan it would be Terry? Still though I don't think it works because I have checked the original text and it says May and Brendan rather than [rival].

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