October 16th, 2011 5:46 AMM.L
I would try it but my xse doesnt work as it doesnt make my script work i have taken a script that works for someone else and i try insert it it doesnt activate or somthing :/ sucks lol thus why i gave up scripting
October 16th, 2011 12:39 AMDavidJCobb
The numberpicker doesn't rely on JPAN's engine as far as I can remember, but it relies on a special that I think only exists in FireRed. It could theoretically be ported to R/S/E, though I don't know if it'd work.
October 15th, 2011 8:45 PMM.L
Well i have tried asm and some people can and others cant i just cant my problem is i dont understand haha i would ask for you to help with that but haha i dont want to seem like im trying to get everyone to do things for me but im human i cant do everything, haha.
Wilderness it seems like a good hack tyhe maps are good aswell i like the way it works the tile paths seem a bit narrow but only some but all in all its good :D
Yea i would use the number picker script for my ruby hack but like you said its for JPANS hacked engine only witch kinda sucks no offense but alot of people rely on JPANS engine nowdays and i have never actually used it :-/
October 15th, 2011 2:51 PMDavidJCobb
Requiring that the player draw a specific Pokemon is possible. You'd have to code the exact locations on the map into the routine, though, which would make moving it rather difficult...
Wilderness isn't really a huge formal project or anything; it's just some basic ROM hacking that I do to pass the time.
And yes, the numberpicker's result can be checked with a script after using it. IIRC the number is stored in LASTRESULT (var 0x800D).
October 15th, 2011 1:31 PMM.L
Well jambo51 says he has done somthing or created somthing like this and will help me he just needs time and such so im happy about that :D also the canvas yea i see what you meen but what i ment was creating asm routine or script for example you must paint a picture of a certain poke and if you get it right then a script starts is that possible lol? curiousity haha i like your scripts and asm routines they are cool and the wildderness is on hold?
and i have started a game but it has only graphics and all the behaviour bytes and animations inserted and scripts that are going in soon :/ i dont mind re inserting the warps and such lol as his engine seems to be a big help in many ways hmmm your number picker are you able to make it check if a certain nuber is chosen lets say the number is 6025 and you guess it right it activates a script or gives you money or such? haha sorry im full of questions?
October 15th, 2011 1:10 PMDavidJCobb
I don't know if the system itself would be more complicated in Ruby, but I would need to figure out how it works in order to recreate it there. Doing so is outside of my skill level.
You can apply JPAN's engine to a hack in progress if you use his hack tool. You will have to manually enter offsets and variables to use, but most of those are documented in his help file. Note that JPAN's engine changes the functions and mechanisms of certain script commands, so you may need to update your ROM to be compatible.
(You can apply the hacked engine using JPAN's patch, but doing so will erase almost all default scripts (and any data you may have added to that part of the ROM), delete all events except Warps from all maps, delete all Warps from Pallet Town (this is a bug), and so on and so forth. The tool lets you apply the engine without nuking anything.)
And finally, as for the "canvas" thing -- I assume you mean the CmdA6 modification? Yes, the same system exists in Ruby, Sapphire, and Emerald; it's used to power the fragile floors in Granite Cave, Sootopolis Gym, and Sky Pillar. However, the offsets will be different. (It should be easy to find them by examining the ASM for "cmda6", though.)
October 15th, 2011 1:42 AMM.L
Oh is it alot more complicated if you use ruby btw if i have a rom that i ahve already started on can i still apply JPANS engine to it?
you know that canvas thing you did (can it be done on ruby) and what features can i add to it ?
October 15th, 2011 1:21 AMDavidJCobb
I did the OW change using one of the features in JPAN's FireRed Hacked Engine.
October 14th, 2011 11:02 PMM.L
lol i just asked you as i saw your one video of when you changed the OW in a that ghost pokemon lol and thats exactly what i want just at a certain lvl you (easy check pokemon and level script) then it would change the ow:/
October 14th, 2011 10:46 PMDavidJCobb
Well, creating an entirely-new OW-changing system and tying it into the player's party without using scripts in Ruby, a game whose RAM I'm not familiar with... That's very far beyond my abilities, sorry. :\
October 14th, 2011 9:10 PMM.L
I dont think thats the same thing as the player itself is the pokemon so i would need asm to change its OW and sprite and sadly im using ruby so i cant use JPANS hacked rom :/ lol i thought of those things but it didnt seem to work or help lol :/
October 14th, 2011 4:48 PMDavidJCobb
IIRC someone's working on a way to edit evolutions to enable D/P-style evos (level up at a location = evolve), so you could just use that (when it's released) along with JPAN's hacked engine to change the OW.
October 14th, 2011 3:27 PMM.L
Well i have decided to create a MD type game (and this wont be needed right away) but i kinda wanted the pokemon you are to evolve so you start as a pichu at a certain lvl you can do to a "special place" and it gives you the option to evolve if you say sey your Ow and sprite changes to a pikachu and same if you want to become a raichu its just a routine i wanted to use but dont need it done right away :?
October 14th, 2011 1:16 PMDavidJCobb
Whether I can help you depends on how complex a task you need me to perform. What do you need the routine for?
October 14th, 2011 9:12 AMM.L
Hi i really need to ask of a favour i have found No willing to help me but may i ask if you could help with an asm routine for me. for my new hack i wont be needing it of right now but i just want to ask if you can please do it for me? i dont mind if you can just respond please