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Conversation Between DavidJCobb and lolwhet
Showing Visitor Messages 1 to 4 of 4
  1. DavidJCobb
    November 4th, 2011 09:25 PM
    DavidJCobb
    Plain.
  2. lolwhet
    November 4th, 2011 08:44 PM
    lolwhet
    Oh, thanks! So, do I put that just plain like
    #removeall 0xWWXXYYZZ
    and then hit compile?
    or do I have to actually put it in a script, like
    #org 0xWWXXYYZZ
    #removeall 0xWWXXYYZZ
    and then compile.

    I'm sorry for asking, its probably the obvious answer (first one) but I just want to make sure. I don't like making assumptions about things that I'm not completely familiar with.
  3. DavidJCobb
    November 4th, 2011 07:58 PM
    DavidJCobb
    For an XSE script?

    #removeall 0xWWXXYYZZ
    Locates and removes the script at the specified offset, as well as any other offsets that the script refers to (with a few minor exceptions).

    #eraserange 0xAABBCCDD - 0xEEFFGGHH
    Completely erases the data in the specified range, starting at the first offset and going up to, but not including, the byte at the second offset.
  4. lolwhet
    November 4th, 2011 10:49 AM
    lolwhet
    Yo David, I got some Q's for you to A. only if ywt. i cant force ytda, its a free country here. just like how im free to abbreviate wiwt. air? lol. i hope you can understand tmc.
    *ahem* anyways.
    Is there a way to MAKE free space in a rom? (specifically Fire Red) Like, lets say I write a 24 byte script in XSE (just an example of course), and compile it, then assign it to a script in AMap.

    1. If I delete the script from a-map, the bytes from that offset are still being used, right?

    2. when i erase everything in the script except for #org 0x________, compile, then decompile, it goes back to the full script. Is there a way to REMOVE the script so it doesnt sit wasting space?

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