Hi Evil Arms. At one point, I couldn't really answer your question as to how to edit the text in your game to make it more GSC styled. Now I've recorded it. So here's what you need to do:
- In PokemonPary, under def initialize, find where it says "Color.new" and change the fields (for a black and white effect, I go with 0,0,0 for the base color and 255,255,255 for the shadow color). Continue to do this for all of the lines that edit font color (be careful not to change anything else, like text position. As I mentioned to you before, looking for "Color.new" is the key). Line 464, under @refreshBitmap should contain some fields as well.
-In PokemonBag, go to the "configuration" section under line 304 and you can change text colors there, and I think even HP colors for eggs. There is also a comment called "#fill with white" with some color fields there, change it to black.
-PokemonOptions, I think it has the same fields around the top of the page, change them to your will (it will edit the appearance of the "Options" section of the pause menu).
-PokeBattle_ActualScene; there should be some text color you can edit under class PokeBattle_Scene.
-SpriteWindow, I think it's pretty self-explanitory.
-In PokemonSummary, starting from line 180, you can change the text color there to edit the appearance of the summary screen.
Throughout the scripts, the keywords you should pay attention to is "Color.new(r,g,b)" The "(r,g,b)" are the RBG values of the color you want. For your project, I recommend that all of those values be set to 0.
As far as where to find them, I can't fully remember them at the moment, but I can point out some:
-Under PokeBattle Scene, go to where it says def refresh, and there should be an editable field under the line that handles font color.