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Conversation Between Pia Carrot and Maruno
Showing Visitor Messages 1 to 12 of 12
  1. Pia Carrot
    March 31st, 2014 05:41 PM
    Pia Carrot
    No big deal, was just seeing what was up. Thanks.
  2. Maruno
    March 31st, 2014 03:58 PM
    Maruno
    It's only been a day and a half, actually. Patience.

    I've approved your thread.
  3. Pia Carrot
    March 31st, 2014 09:10 AM
    Pia Carrot
    v Pretty much the same as the guy below. Been about 2 days now, and I have lots of updates to post.
  4. Pia Carrot
    March 17th, 2012 01:21 PM
    Pia Carrot
    I totally did not see that @__@ My bad...I'll be having fun tinkering with the script...
  5. Maruno
    March 17th, 2012 11:41 AM
    Maruno
  6. Pia Carrot
    March 17th, 2012 08:28 AM
    Pia Carrot
    I found out why it was showing 4 1/2 tiles in a 320x288 sized game. In Crystal version, the camera is off by 1 tile to the right, or in this case, half a tile (16 pixels) to the right. I would like to do this, but have no idea what to edit in the Map_Scroll Script.
  7. Pia Carrot
    January 30th, 2012 03:53 PM
    Pia Carrot
    Thanks man. I don't have a problem with the newer essentials its just I have so many custom scripts >.> And none are compatible >~< They are a pain to update too.

    Also, I hate to bother you, but perhaps you can answer my question on character changes here:
    http://www.pokecommunity.com/showthread.php?t=272536
  8. Maruno
    January 30th, 2012 02:40 PM
    Maruno
    Struggle - Try looking at its function code. I'm pretty sure I also made some other changes to the scripts to make it work, but I really can't remember what. I would suggest you just copy across the battle scripts in their entirety, because it's easier (assuming you've made no changes to them yourself) and is certain to get Struggle to work.

    Underwater transfers - The def is new and mentioned by name in the change list. That's all there is to it.

    No Egg field moves - Look at pbCheckMove.
  9. Pia Carrot
    January 30th, 2012 12:16 PM
    Pia Carrot
    Hey Maruno! I was wondering where some things were located in the new Essentials as I'm using the October version but wanna port some features from the newest ones, including:

    -Struggle
    -Underwater Map Transfer
    -Preventing Eggs from using HMs/Items

    Thank you and please reply back : )
  10. Pia Carrot
    December 15th, 2011 12:04 PM
    Pia Carrot
    Alright, I'll definitely upload it once it's done on the wiki. I left a couple of suggestions in the thread but, as you said, they are not essential (Ghost tutorial like the one desbrina made and I also made a suggestion of an event where the legendary pokemon can dodge a ball similar to the original RBY games.)
  11. Maruno
    December 15th, 2011 12:00 PM
    Maruno
    You can always put it in a tutorial on the wiki. I don't really want to add things to Essentials unless they're, well, essential, or at least will directly contribute to most games. Honey trees just seem a bit too optional to me.

    I'll admit I'm biased here. I've never used a honey tree, and I'm not that keen on them. I also don't think they would work well as is, because Essentials games would need to be played on a computer and they're less portable (meaning players may not be able to get the timing right, leaving them frustrated). I know berry trees are the same, but they're already in. If there's enough demand, though, I can incorporate your tutorial into Essentials later.

    Thanks for the offer.
  12. Pia Carrot
    December 14th, 2011 10:20 AM
    Pia Carrot
    I'm working with Help-14s honey tree script trying to get it to work with the latest Essentials. Just wondering if you want it once it's finished?

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