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Conversation Between Twiggy and Archer
Showing Visitor Messages 71 to 80 of 276
  1. Twiggy
    September 20th, 2012 07:37 AM
    Twiggy
    I think I only need a mini DisplayPort or Thunderbolt to HDMI cable to use an HDMI monitor.

    Which one out of them?

  2. Archer
    September 20th, 2012 07:20 AM
    Archer
    Search for Mini Displayport, rather than Thunderbolt for better results.

    Sort of. Macbook is MINI DisplayPort, whereas 99.9% of screens are full-sized DP. You can probably get a mini->full cable (which wouldn't come with the monitor), but they are different physical plugs.

    Night. Need sleepz.

  3. Twiggy
    September 20th, 2012 06:25 AM
    Twiggy
    I think I should plan on the monitor first. And check them out in person.

    http://www.amazon.com/s?ie=UTF8&keyw...hdmi%20adapter

    (They don't sell them on the local Apple Store. Then again, it's Belkin. Probably have to find it elsewhere.)

    ---

    Of course, if something already has a DisplayPort port, I only need a cable, right?

  4. Archer
    September 20th, 2012 06:14 AM
    Archer
    This is on the Australian store: http://store.apple.com/au/product/H3983ZM/B
    A quick google will find tonnes of adaptors.

    Monitors: Dell/Samsung/Acer/Asus are always pretty reliable. More so if you don't get the bottom of the range. IPS panels look MUCH better, if you spend the extra. I use one of these: http://www.ebay.com.au/itm/New-YAMAK...item20c42f2d06 , but they essentially have no warranty. By far the cheapest screens at that resolution, though.

    Dug out my PSP the other day. Hacked it with Custom Firmware. Had nothing to do with it and put it away again. My DS is still an original launch day silver first generation. Going strong. :cer_boogie:

  5. Twiggy
    September 20th, 2012 06:00 AM
    Twiggy
    Linky? Also monitor suggestions - one of these things that stay good even after their time. Also, I reenabled mouse acceleration. I've left the mouse pointer speed at the default - middle.

    Also, after messing around with my old DSi, man, the screen was better than the 3DS in every regard but ghosting, colour depth and resolution. That's a screen that I can see from the side and be even brighter than the sun!

  6. Archer
    September 20th, 2012 05:57 AM
    Archer
    I can understand that. It's just what you're used to. I always use linear and it's what I feel comfortable with even when browsing/pointing. Gaming mice don't have a toggle, per se. You could probably assign a custom macro to a Windows script if you're ambitious.

    ---

    Huh? There are definitely MiniDisplayport -> HDMI adaptors out there. Look harder

    Yeah, Thunderbolt is miniDisplayPort with a few extras (power, data, etc) - so they are compatible. You want either mDP -> HDMI or DVI, unless you have a 27" 1440p (or 30" 1600p) monitor with Dual DVI, then you need Dual DVI . Unless you sell a kidney to buy the Apple Thunderbolt Display, which is natively Thunderbolt.

    Third party mDP-HDMI and DVI adaptors are available and they are fine. There are also third-party Dual DVI, but they tend to be unreliable and should be avoided.

    Should get to pick up my iPad tomorrow morning. :D

  7. Twiggy
    September 20th, 2012 01:49 AM
    Twiggy
    I've noticed that I'm getting a bit used to linear acceleration, but it's still too imprecise for web browsing. I keep finding myself missing targets. Think gaming mice have a toggle for enabling and disabling acceleration? I've noticed that while disabling it makes a lot of sense for games where the mouse controls the camera (e.g. FPSes), it gets in the way during web browsing or games that rely on pointing.

    ---

    As for adapters, there doesn't exist HDMI adapters, so I'll have to make do with DVI.

    What I'm looking for is Mini DisplayPort to Dual-Link DVI or DVI, depending on the monitor's resolution, for monitors with DVI support. Am I right? Do you think there exists third-party alternatives for it? You can plug a Mini DisplayPort cable to a Thunderbolt port, right? So confusing.

  8. Twiggy
    September 19th, 2012 12:04 AM
    Twiggy
    I think I'll take a look at some of them when I get a monitor.

  9. Archer
    September 18th, 2012 11:46 PM
    Archer
    That comes with practice. The difference is with a linear cursor, I can move to any area of the screen or face any way in a game and know the distance with muscle memory. With an accelerated cursor, you have to judge the speed at which you move there, which is nearly impossible to predict. As such, whereas you can "snap" to a position with a linear cursor, you need to slow down as you approach it with acceleration.

    Here's are some good tests, although they might not work that well if you're not used to linearity. Find a shooter (TF2 works well). Now point at something, then move the mouse slowly to something else. Now dart back to the first thing. You need to move the mouse a different distance. Try moving the mouse the same distance at the higher speed and you'll fly off past it. A linear mouse would end up exactly where it started.

    Now, open up paint. With acceleration off, try drawing a continuous circle (pencil, 1px), speeding up as you go. 90% of the time, it will start skewing and look more like an orbit. Do the same with a linear mouse and you can get much more accurate circles.

    Sure, if you're trying to hit a particular pixel in photoshop, then the cursor slowing down can help compensate for lack of natural precision, but you also have a lot more time to get there. You don't have to leave the sensitivity high, though. A linear cursor with a low sensitivity is super accurate. I use ~1000DPI with Windows at the default {which you don't really want to change for reasons I won't go into.} I doubt you'll find ANY professional/elite gamer that plays with acceleration

    With regards to gaming vs normal mice, you have two main differences: resolution and response time. Whereas normal mice have a locked resolution (usually 400, although many are using 800 and even 2000, now), gaming mice allow you to set it (many can change on-the-fly) to whatever you want. Having a higher resolution (measured in DPI or Dots Per Inch; or Counts per Inch for Steelseries) gives a more precise reading of the movement your mouse makes. It also allows you to adjust the true sensitivity of the mouse without Windows' sensitivity slider (where anything than the default middle setting screws with the tracking BADLY). Just as important is the response time. Whereas standard mice poll (check the change in position relative to the last check) every 8ms/125Hz, gaming mice poll at 1ms/1000Hz. Normal mice can feel lethargic in comparison. Now some people will say that people can't notice the difference or that screens only refresh at 60Hz. The thing is that it all stacks up. Firstly, just because the screen only changes every 1/60th of a second, that doesn't mean the game doesn't (which is why a lot of elite gamers play with 120Hz monitors). Your movements between those frame updates are still tracked and they still matter. Secondly, when there's x time from the mouse, y time from the game, z time to the GPU and t time to the screen, every little millisecond on the mouse is amplified.

    Would go on, but I need to pick the dog up from the Vet and that's pretty rambly already.

  10. Twiggy
    September 18th, 2012 09:38 PM
    Twiggy
    Precise, you say? I've noticed that I am not going to get the precision I need at such a high mouse pointer speed with my mice. Sometimes, compromises, man. (I should try these Razer mice and see if that changes my opinion. Using a normal mice might skew me towards having acceleration on.)


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