Oh yeah lol I have a youtube video on how that happened I still don't quite understand why sometimes the map editor will mistake your 0xff (your char) for an added char just because they are"looking down" instead of "no movement". It's odd, but I solved many problems during this adventure and well - it's been hell - but I feel like a champion when I finish a part.
I have problems with XSE and getting it to open and stuff (and yes I put it in admin - also another time in windows system folders and yes all times I ran as admin - I used many youtube tutorials, but it doesn't work for me :/). XSE is better if you're more familiar with the hex code (which I am starting to get better with). I pretty much got it down with out too much tutoring from people- youtube helps. Also, the creator of Victory Fire is nice and gives me advice when I can't find answers. Now, I'm numbing my brain by pixel drawing OW sprites for about 30 chars(not considering additional positions)... why do I do this to myself ( I mean sometimes you can find a .bmp file - but most of the time the pallets wrong anyway so you have to recolor it by hand - I recolor so fast now o.o; but so many...
You seem like someone who knows what their doing- I need your help. I will message you as well as post here about it::: Version:FR
CompilerKSV. Problem...Body swaping. I'll be running around my lovely custom overworldsprites until - I get into a battle, recieve an item etc... When this happens there's a chance that I will be in control of another overworld sprite instead of the main character+the location of the character you're controlling becomes the location of where that npc char was on your screen before you triggered an event- results in controlling a char whos not center screened (I have a video I can post if you still don't understand). This is really annoying and can get you stuck if you don't know how to get out of it. Apparently though - Walking in a building/warp point resets your overworld sprite, the screen position, and sometimes the npc position. Help, before I brake my computer!