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Conversation Between xCalierz and Echidna
Showing Visitor Messages 1 to 4 of 4
  1. Echidna
    April 12th, 2011 10:21 AM
    Echidna
    they can easily do that, i didn't really mentios how to chane the parameter cause i don't know of it, but that can be done by the order of the applymovements and waitmovements, if one knows what he's doing, thanks for poiting that out BTW.

  2. xCalierz
    April 10th, 2011 08:15 PM
    xCalierz
    I mean't changing the waitmovement value to 0x1 or whatever, so that the script only waits for that sprite.

  3. Echidna
    April 10th, 2011 01:57 PM
    Echidna
    dude, i did, i did also give you advice to read before you post, if you read carefully it says:

    Quote:
    Originally Posted by PEDRO12
    waitmovement is the perfect pause. It makes the game wait till the movements are done before it continues with the script.
    Form: waitmovement 0x0
    Yes always 0x0.

    Please always use this after applymovement except when you want to sprites to move at the same time, then place the two applymovement commands after each other, but you'll have to place the waitmovement command after them

  4. xCalierz
    April 10th, 2011 12:19 AM
    xCalierz
    G'day there.
    Sorry to be a dag but with your applymovement scripting tutorial in your Everything Tutorial, you might want to mention that waitmovement can also wait for a specific movement to finish


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