Btw, I already have a concept for my hack. Still ASM drive me crazy. I try editing the intro to make it load a trainer sprite instead of the marill sprite. I've found the offset of Oak ASM script, but somewhat could not find the marill one... Odd...
You know, IIMarckus going to rearrange the whole Skeetendo board?
I don't know what he think, but tutorial section would be useful if he make it. Megamap really make things more confusing with the map arrange by mapbank and the backward pointer in the connection data
Of course I'm fine. I will start a hack soon after i know how ASM work. I spend my time to learn ASM while improving my spriting skill. Digging more informations in old forums, reading old threads, and make the ROM locked every time i try to change something with ASM. Well, it's all fun, with exception of reading old thread = boring... Haha