Once you're not so burnt out, there are a few ways you can find enjoyment out of indoor map/script design. I'll tell you:
With mapping, try to make sure every house has the basic necessities to live, such as a fridge, a sink, a bed, and at least one drawer. Albeit TVs aren't a necessity, its nice to make sure most houses have them.
With scripting, my enjoyment comes out of making lulzy text for people events, which I learned from you. Liek, for instance, "Back in Hoenn, people didn't even have beds to sleep in unless they had a large house. Now thanks to [hack creator], every house has a place for every adult to sleep in." Stuff like that. ...Oh, you know what I mean - you were first to do it ^^;.
Hink, hey. I got to greenwich while I was on the school bus this afternoon, and I'm loving your idea of neighborhood watch guards.
And boy, was Greenwich a big place! There's lots of roads there, and I found a door in one of the mansions there that led to some messed up map with no way out. Maybe you want to relocate or delete the warps to prevent bugs? :)
I might post a full list of encountered bugs when I advance more, so keep a lookout for it.
Hinkage, I think there was a bug where I didn't obtain surf or I should've but got cut, or something (I downloaded the non-bugfix version). When I came to the thread, the links were removed and foundout about the fireworks joke incident. Was that something you fixed in beta 1.0-2?
Hinkage, if you ever end up implementing me into a hack as a character, can you use the Wallace sprite for me? It's my sprite in Dragonstone (you're Steven).
Speaking of which, have you played Dragonstone? It's quite decent if I say so myself. Plus, the gameplay should last about an entire hour with little to no bugs!