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Conversation Between Xavier_PokeNation and Umbreon
Showing Visitor Messages 1 to 7 of 7
  1. Umbreon
    September 22nd, 2012 08:53 AM
    Umbreon
    O.o But how?
  2. Xavier_PokeNation
    September 20th, 2012 01:23 PM
    Xavier_PokeNation
    to be honest, never had problems with key inputs latency :o
  3. Umbreon
    September 19th, 2012 10:42 AM
    Umbreon
    Oh, I meant for the for key inputs so they don't lag as much if you know what I mean
  4. Xavier_PokeNation
    September 18th, 2012 05:58 AM
    Xavier_PokeNation
    I never used lwjgl, but our game's drawing has been remade by the other developer and has a great performance with simple java2d.
  5. Umbreon
    September 15th, 2012 05:32 AM
    Umbreon
    Alright thanks for the reply, also what about lwjgl? I am thinking of using that because of all it's great features.
  6. Xavier_PokeNation
    September 15th, 2012 03:19 AM
    Xavier_PokeNation
    Sorry for late reply, I use mysql to save characters, and xml to load some configurations
  7. Umbreon
    September 8th, 2012 11:11 AM
    Umbreon
    Hey how do you save your data in PokeNation? I currently am using gson+some slow
    saving methods to encrypt data (slow being for the pc pokemon conversion to string) do you think you have a faster way to do this?

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