Ah, the "conversation" option. So simple, how did I not know? Thanks for that!
Yeah, the tree patch really wasn't as involved as some people here might think. I just assigned every tree in the game an unused flag and had a tiny extra bit of script be called for each individual tree, as seen in the documentation. These scripts still refer to the exact same scripts as the original tree command, they just return to that new script if the tree is cut.
If you don't mind me asking, how did you make the permanent cut work? I assume it was through hex, but I am rather interested in using it in a hack, as well.
EDIT: Actually, I just looked at the documentation. I take it the part regarding "trees" explains it, right?
Also, regarding Visitor messages, if you want to send them to someone else then you simply go to their profile in post it, rather than your own. Alternatively, you can press "view conversation" on that person's previous message and post it there.