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Conversation Between MissDigitalis and redriders180
Showing Visitor Messages 21 to 30 of 34
  1. MissDigitalis
    January 9th, 2012 09:36 AM
    MissDigitalis
    Er... I'm supposed to change all those to the offset of the map right?

    It turned all pink and glitchy when I tried to do that.
  2. MissDigitalis
    January 9th, 2012 08:46 AM
    MissDigitalis
    Oh wait, I see what I was doing now. I was doing the offset for the map wrong.
    It was 003EF61C so that's 1CF63E08.... I think.
  3. MissDigitalis
    January 9th, 2012 08:05 AM
    MissDigitalis
    Oh I see now.

    So then
    3F0AFC=FC0A3F08
    3F0C0C=0C0C3F08
    3F0CF0=F00C3F08

    Right?

    But whenever I go back and replace all those with the pointer of my offset I still get a blank map. ???
  4. MissDigitalis
    January 8th, 2012 09:46 PM
    MissDigitalis
    Ok. I see how you reverse it but I don't understand why you put a 08 at the beginning.
  5. MissDigitalis
    January 8th, 2012 08:46 PM
    MissDigitalis
    I'm sorry I'm still not understanding it.

    Maybe you could just tell me what the others are supposed to be?

    I really hate to be a bother.
  6. redriders180
    January 8th, 2012 07:42 PM
    redriders180
    For your first question, ignore the first two zeroes. The pointer would be 50 15 38 08. For the second question, offsets are backwards in the hex. As i said before, ($ABCDEF becomes EF CD AB 08), so 3F089C would be 9C 08 3F 08
  7. MissDigitalis
    January 8th, 2012 06:40 PM
    MissDigitalis
    Also, I don't understand how you got 9C 08 3F 08 from $3F089C
  8. MissDigitalis
    January 8th, 2012 05:44 PM
    MissDigitalis
    ok so $ABCDEF becomes EF CD AB 08. So what would 003F1550 mean? 00381550?

    I'm sorry I'm just really new to this.
  9. redriders180
    January 8th, 2012 04:39 PM
    redriders180
    Assuming you have a hex editor: Open up your Rom in it. If you consult the pointers in the spoiler on that tutorial (Assuming you have Firered BPRE and are editing the map of Kanto), you need the pointer $3F089C. Take the offset of your tilemap, and turn it into a pointer ($ABCDEF becomes EF CD AB 08). Using the hex editor, search for "9C 08 3F 08". Whenever you find that, replace it with the pointer of your tilemap.
  10. MissDigitalis
    January 8th, 2012 02:42 PM
    MissDigitalis
    In the map thread (http://www.pokecommunity.com/showthread.php?t=164425)
    I don't understand what it means by changing the pointers in hex editor. Could you explain that to me?

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