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Reload this Page Conversation Between foxz. and karatekid552
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Conversation Between foxz. and karatekid552
Showing Visitor Messages 1 to 8 of 8
  1. karatekid552
    March 23rd, 2013 2:38 AM
    Okay, it should be in the table. Also, the palette shows up as a little tiny image just before the battle background it goes with in UnLz.
  2. foxz.
    March 22nd, 2013 9:45 PM
    Well yes, it is quite rare. I searched and found a couple of similar palettes, possibly this by there. The funny thing is that was after the table.
  3. karatekid552
    March 22nd, 2013 7:03 PM
    Hmm, well then. I don't know, I was pretty sure it was there. Actually, at the end of the table, it gets real freaky and tajaros and I are still trying to figure that out. I know the palette is there, so, try all of the offsets in that set, as they may be in a different order. Also, try looking beyond that set.
  4. foxz.
    March 22nd, 2013 11:14 AM
    bro, sorry, I found the offset of the palettes you mentioned and a more pals, but not the indoor, the offset indicating shown me a different palette, test each blade in the APE.
  5. karatekid552
    March 22nd, 2013 10:28 AM
    You're welcome!
  6. foxz.
    March 22nd, 2013 9:51 AM
    thanks a lot for the help ^ ^
  7. karatekid552
    March 22nd, 2013 2:58 AM
    Here is the battle background table: 0x24EE30

    It has 4 starter bytes (B0 01 00 00) and then pointers for each image.

    Table Pointer Format

    VV VV VV 08 WW WW WW 08 XX XX XX 08 YY YY YY 08 ZZ ZZ ZZ 08

    VV = Image Offset
    WW = TileMap Offset
    XX = Entry Image (ex. The grass that comes up in front when a battle starts)
    YY = Entry Image Tilemap
    ZZ = Palette

    Here is the order of backgrounds:


    All of this was dug up by tajaros, except the palette pointer, I figured that out.
  8. foxz.
    March 21st, 2013 8:34 PM
    thanks a lot!
    I hope you can help me ^ ^

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