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Conversation Between DoesntKnowHowToPlay and DarkPsychic
Showing Visitor Messages 1 to 4 of 4
  1. DoesntKnowHowToPlay
    July 10th, 2015 7:52 PM
    The first thing I notice is that both of your if statements are using the same argument. For a level script like this, you'll want to be comparing relative to the current time; turn lights on if it's after 6 but before 18, leave them off otherwise. If my understanding is correct, this script just turns them on if it's 6 AM, turns them off if it's 6 PM, and does nothing at all if the player enters the map at any other time.

    I'm not terribly experienced with OW scripting or real-time clocks though, so I could be misinterpreting this. You might be better off asking someone else for help.
  2. DarkPsychic
    July 10th, 2015 5:45 PM
    May I ask for some advice if possible?

    Could you tell me what I am doing wrong in this script

    #dynamic 0x800000

    #org @start
    comparefarbytetobyte 0x3005542 0x6
    if 0x4 goto @snippet1
    comparefarbytetobyte 0x3005542 0x12
    if 0x4 goto @snippet2

    #org @snippet1
    setmaptile 0xA 0x5 0x2D5 0x0
    special 0x8E

    #org @snippet2
    setmaptile 0xA 0x5 0x2D4 0x0
    special 0x8E

    I am simply trying to check the hour to see if its night (6pm) then setmaptile to lights on, also checks if morning (6am) to reset the maptile to lights off...
  3. DoesntKnowHowToPlay
    April 7th, 2014 2:42 PM
    The evolution table's location and format is documented on bulbapedia somewhere. From there I'd use a debugger and put down breakpoints if you want new evolution types.
  4. DarkPsychic
    April 7th, 2014 11:59 AM
    I was wondering if you could give me some information on fire red's evolution table?

    I want to make it possible for day and night evolutions along with gen4 style like the Dawn stone and its gender specific traits...
    Any information or help is greatly appreciated...

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