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Conversation Between tajaros and karatekid552
Showing Visitor Messages 1 to 15 of 33
  1. tajaros
    April 11th, 2013 01:10 AM
    Dude I redid it but it looked like the sprite was resized to 16x32 again.

    Let's talk about this the next time you get on MSN.
  2. karatekid552
    April 10th, 2013 02:32 AM
    The resizing section is by Darthatron. I did the expansion. What you are missing is the checksums. You forgot to change the data size bytes to match the mew width and length, so go back through it again.
  3. tajaros
    April 10th, 2013 02:22 AM
    Yo I have followed your OW resizing tut. Not sure if it's yours or Darthatron's

    But look it seems like only a portion can be seen. I have repointed the frames and such but still :3

  4. tajaros
    April 10th, 2013 01:43 AM

    Random VM xD
  5. karatekid552
    March 30th, 2013 04:03 PM
    Okay, well, I'll see if I can take a look at it. Have fun!
  6. tajaros
    March 30th, 2013 02:03 PM
    Sadly, I haven't I've been busy working on other things such as spriting. Also it's commday today so I won't make that much progress... :/

    But, I'll work on it soon enough.
  7. karatekid552
    March 30th, 2013 10:59 AM
    I have not forgotten about helping you with the battle backgrounds. Have you made any progress?
  8. karatekid552
    March 9th, 2013 07:12 PM
  9. tajaros
    February 4th, 2013 03:43 AM
    Haha yeah... xD
  10. karatekid552
    February 4th, 2013 03:29 AM
    No it isn't that tough. Basically, if you pick a flag, and use the hex calc, it will spit out the var that it is in. Takes like 10 seconds
  11. tajaros
    February 4th, 2013 01:17 AM

    So you'll know what vars to use if you set this certain flag... Thanks this is really helpful.

    You got me confused at first since you didn't indicated to use the hex calculator LOL.

    Thanks though.

    Want me to help you what the flags overwrite?
  12. karatekid552
    February 3rd, 2013 02:28 PM
    Good luck, and I present to you the safe flag formula:

    With it, you can choose which var you would not like to use and have 16 flags at your disposal.

    (((Flag - 900)/8)/2)+4000= var number flag is is stored in.

    Flag 1000 affects var 4070.
  13. tajaros
    February 3rd, 2013 02:22 PM
    No haha... xD


    Well I gotta go to school now... ;)
  14. karatekid552
    February 3rd, 2013 02:12 PM
    Yes? No?

    Wait, I was thinking about the community hack:/ wow
  15. tajaros
    February 3rd, 2013 02:09 PM
    And Jambo just answered... xD

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