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Conversation Between FrozenInfernoZX and tajaros
Showing Visitor Messages 1 to 14 of 14
  1. tajaros
    January 2nd, 2013 04:29 AM
    tajaros
    This is just great that I got it working! :)

    Thanks for the help. Even though it was just a pointer typo lol.
  2. FrozenInfernoZX
    January 1st, 2013 11:03 PM
    FrozenInfernoZX
    Awesome! For the palette, just use the colors (by coloring it in with the palette from the type box offset) and use it for the split graphics.
  3. tajaros
    January 1st, 2013 10:53 PM
    tajaros
    This is awesome I got it working thanks it was just that pointer haha... xD

    The only thing to work with now is the icon pallete it was messed up for some reason.
  4. tajaros
    January 1st, 2013 10:51 PM
    tajaros
    I should've known I'm gonna try and fix my pointer for the routine.
  5. FrozenInfernoZX
    January 1st, 2013 10:48 PM
    FrozenInfernoZX
    The pointer would be actually 01008008. Come to think of it, I remember having a freezing problem one time and it was just by a careless pointer hex typo in the hex editor.
  6. tajaros
    January 1st, 2013 10:35 PM
    tajaros
    Yes before but now NO I used a backup of mine that doesn't have the move table repointed.

    I always get a frozed screen when I try to insert the graphic split... :/

    It freezes at the time I go to the move menu. But I'm pretty sure I inserted everything right... :/

    Maybe it's the images.

    Also here;

    Quote:
    @0813A1A0: [Pointer to Routine, plus 1 (one).]
    For example my pointer is 800000 it will be 800001 and not 010008 right?
  7. FrozenInfernoZX
    January 1st, 2013 10:27 PM
    FrozenInfernoZX
    I used Jambo's and it works flawlessly. Tried it twice and had no failures. Have you ever repointed the move tables?
  8. tajaros
    January 1st, 2013 10:09 PM
    tajaros
    Yes I got the pallete already and which routine did you inserted? Darth or Jambo's routine?

    Cause I already tried Jambo and it always freezes when I go to the move menu of the Pokemon.
  9. FrozenInfernoZX
    January 1st, 2013 09:55 PM
    FrozenInfernoZX
    Go to offset 0xE95DBC in Tile Molester and use the color palettes of the types graphics. They use the same palettes.
  10. tajaros
    January 1st, 2013 09:47 PM
    tajaros
    And how about the pallete? I guess I have to export the pallete from the pallete of the types right? :3
  11. FrozenInfernoZX
    January 1st, 2013 09:17 PM
    FrozenInfernoZX
    It's not that hard! =) All you do (after selecting an offset with free space) is go to Edit, Paste From. The last 16 pixels of the png would have to be pasted onto the next line since it will cut off upon pasting into the rom.
  12. tajaros
    January 1st, 2013 08:45 PM
    tajaros
    How to insert images with it? Can you direct me to a tut if there's one?
  13. FrozenInfernoZX
    January 1st, 2013 06:45 PM
    FrozenInfernoZX
    Use Tile Molester =)
  14. tajaros
    January 1st, 2013 05:44 PM
    tajaros
    Hey Frozen how did you inserted this In your hack? The Graphic Split.

    I tried UNLZ and it didn't turn out well. Everything is great it's just the image I can't insert it properly.

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