Cool, thanks! It looks like I am going to have to repoint the type effectiveness table since there is not enough room for me to add entries for the ???-Type. The way it works is that if there no no entries between two types, the game assumes it as neutral. That is why there are no entries for the ???-Type. So, I'll do this. Then I'll edit the ???-Type graphics in Tile Molester and then I'll have the Fairy-Type!
Hey man, I'm back! After like 2 months haha. Well sorry for the extremely long wait, I was too lazy to do these, but here you go. I've included 2 versions of each: 1 with FR palettes and the other with a custom palette since you're using JPAN's hacked engine