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Conversation Between FrozenInfernoZX and dreamengine
Showing Visitor Messages 31 to 39 of 39
  1. dreamengine
    January 8th, 2013 05:31 PM
    dreamengine
    Okay, I found your post on the thread. It answers my question and stuff. Thanks for the help

  2. FrozenInfernoZX
    January 8th, 2013 05:22 PM
    FrozenInfernoZX
    Actually, I need to check if one of those limiters contains the seen/caught flags. I think I asked for help on the thread for other limiters. I should have a few posts in that thread.

  3. dreamengine
    January 8th, 2013 05:16 PM
    dreamengine
    I see. Double checking here, if all I do is change the 96/97 bytes to whatever I want like oh say I want 385 pokemon in my regional dex that'd be 181/182. The seen/caught flags still work and stuff without changing any other limiters right?

  4. FrozenInfernoZX
    January 8th, 2013 05:10 PM
    FrozenInfernoZX
    It counts the maximum number for the Regional Kanto Pokedex. Essessentially, we are changing any 96/97 value to their respective numbers. For examples, 60/61. Or in my case, I have F6/F7 (246/247). There are a lot more than three limiters, but those three are the more important ones, since they directly correlate to the Pokedex. There are other limiters which I will find soon (probably by searching through every single 96/97 hex value in the rom, lol) that displays the Regional Dex numbers on the Pokemon page (which I have not found yet). For instance, the Pokemon who are over 151 will now appear in the Kanto Dex as for instance 231. But on the Pokemon page, their number would be ???. There are also limiters for the seen and caught section of the Pokedex. It's simple hex edits, but the hard part is finding the limiters! =]

  5. dreamengine
    January 8th, 2013 04:57 PM
    dreamengine
    wait really? That's...well awesome and simple :D Thanks! One more question, what is the "count" detector offset for?

  6. FrozenInfernoZX
    January 8th, 2013 04:53 PM
    FrozenInfernoZX
    It is pretty much simple hex edit. The goal here is to change 96 (150 in hex) and 97 (151 in hex) to the amount of Pokemon you want in your Regional Dex. For instance, if you wanted 201 Pokemon, change 96 to 60 and 97 to 61.

  7. dreamengine
    January 8th, 2013 04:46 PM
    dreamengine
    Thanks, but I was hoping you could help me a little more in depth. I saw the offsets and stuff on the Pokedex hacking thread, but in all honesty I have no idea what to do with it. I was hoping that it would be a simple hex edit, but I'm starting to get the idea that it's a lot more complicated.

  8. FrozenInfernoZX
    January 8th, 2013 04:26 PM
    FrozenInfernoZX
    There's a good bit of limiters that you have to change. I haven't found all of them yet, but the ones that I have found so far are the most important. I learned of these limiters in the Pokedex Hacking thread. The thing with Fire Red is that the Fire Red 151 Dex is really the National Dex limited to 151. So what I have done was extend the Kanto Dex to whatever amount I wanted. My "extended dex" is actually the National Dex, however, I edited out the Pokemon up to the number 323. (After rearranging the Pokemon Pokedex number) But the ones I have recorded here are:

    0x104BF2 - "count" detector
    0x10352C - mov r1, #0x97
    0x1035F6 - cmp r0, #0x96

    Taken from
    Pokedex Hacking thread.

  9. dreamengine
    January 8th, 2013 12:22 AM
    dreamengine
    Hi, I was wondering if you could explain to me how you expanded the regional dex in pokemon normal? Like where are the pointers and stuff and what to change it to lalala that sort of thing :/


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