November 18th, 2012 10:46 PMSatoshi Ookami
November 18th, 2012 6:30 AMCyclone
That's why, since this is a hack, a facility ought to be available for catching every Pokémon. The trick will be finding the correct type of area to put everything in. And I still have to make my list, which I'm far from doing...LMAO
November 18th, 2012 1:16 AMSatoshi Ookami
Nope, in hack it's impossible :D I meant that for the original games =D
November 17th, 2012 6:06 AMCyclone
Trade? In a hack?
November 17th, 2012 4:47 AMSatoshi Ookami
Yeah, but no game has all Pokémon :D You need to trade, so we should leave it at that :D
Even though Nature Preserve-like area is to my liking :D
November 16th, 2012 7:09 AMCyclone
See, I think otherwise. I try to collect all Pokémon, legendary or not. That's why I am working on my Black Pokédex and currently playing games based on what I still need.
I will have to go to Pearl and Platinum soon since I'm nearly done Kanto (playing W2 a bit for Growlithe from Virbank Complex), but I guarantee you everything from Starly to Froslass will be located and brought into the game. Because I collect Pokémon, not just legendaries.
November 16th, 2012 1:40 AMSatoshi Ookami
Legendaries are for collection xD Starters are boring xD
Um... I don't know exactly... but you might try to beat league and return to Professors to see if they give out another starter.
November 15th, 2012 7:10 AMCyclone
Under that argument, there's no point wandering around catching 39 legendaries after you've completed the Lauren League.
It could always be connected somewhere to Lauren. Nature Preserve is an idea (for Grass types NEway), but they could still be added to a volcano area (for Fire) or to some watery area (Water types obviously). Connecting all three in one area might be tough; three special areas around Lauren - where the starters are bred for new trainers - would be cool.
I didn't know professors eventually give out more starters. I'll look into that. When does that begin to happen?
November 15th, 2012 4:00 AMSatoshi Ookami
Something like Nature Preserve...? Nah, I think that would be pretty useless 'cause you would go there just to catch starters who will just be in box =)
And I don't know if it was a bug or intentional, but you could get more starters from Profs. even after obtaining one.
November 14th, 2012 8:37 AMCyclone
Just saw that comment that you can't get all starters, only the ones you select.
What would be your thoughts of adding an area (accessible only after one has 16 badges) where you can catch all of the starters? I know I'm not the only completionist type out there. :D I can create maps once I've gone through and know where everything is (and can pick a good place to connect it to), but I think it would be a nice little addition that you don't see the likes of in standard games.
October 31st, 2012 12:45 AMSatoshi Ookami
Yeah, I've seen that post.
October 29th, 2012 12:23 PMCyclone
Well, after a post in the ROM hacking forum, I determined the only fix for the two tiles in Snowce City is to remove the snow from those two parts of roof. After reconstructing the nearby tiles, I have something that looks acceptable.
October 28th, 2012 10:58 PMSatoshi Ookami
Oh... it was just this xD I expected the problem with the tile no the behaviour xD
Oh well... glad you fixed it =D
October 28th, 2012 7:24 AMCyclone
Actually, unbelievably, I found a tile editor function in AdvanceMap. I looked up the tile (see image). You don't see it in the image as my screenshot only took the window, but option 00 "???" is off the top of the image. It's already set.
After that and changing the menu below to say "Block is always covered by Hero", I got this image on a ROM reload. It now matches the other tile. I could get this in 413 as well, but to be truthful I climbed onto a rock to get that shot and I'm not changing that movement permission again.
(Apparently, centering is not allowed in VMs...)
For now, noticing no caves back to Route 414 and seeing the size of 415, I couldn't stop myself from backtracking. At this stage, once I'm done mapping Mt. Icestorm (this on an actual playthrough, not backtracking), my mapmaking will be almost done for most of Zhery. Standing in Snowce City and Mt. Icestorm is still blocked off at the south as I didn't play the Gym there yet. :D
EVENING EDIT: I am getting good with the Block Editor now. Fixed a couple more "puddle" tiles in Route 416 (no more silhouettes behind Steam HQ), and fixed the house tiles the Hero refused to hide behind (instead wanting to stand on top of them). I can now wander around town without mysteriously climbing on top of a house. Had to make a second trip when I realized cliff tiles existed with the house tiles on top, but all is working nicely now. I can call Drakebreath City finished in terms of fixes. Fixed Serenity City's name appearance to always show, and checked other cities (fixing one more). I also couldn't stop myself from mapping back to Route 414, but I promised myself I'd stop there. I'm a little flummoxed as to why you can walk up to Diamond on Route 414 (resulting in "...") and he only comes out when you try to walk away from him down the Route - this is going the correct direction, BTW, I hacked a path in to try it out. Shouldn't he hide behind another frozen tree at the bottom of the stairs? Or the script take place before you can walk right up to him?
NEway, going to make one more trip backwards walking on every tile I can access to see what else to fix, and I'll check the earlier areas later (404 and 407 require revisits). A more professional feel when done this will have. Oh, and the 417 hacked in path is removed; I have a save state in Drakebreath on 2 and other backtrack states on 6 and 7 (which I never use), so I figure the path isn't needed now. Hack is currently movement-permission correct as I've seen it so far.
October 27th, 2012 11:49 PMSatoshi Ookami
Use LISP for making IPSs or make APS by using Hack Mew's A-Ptch.