*chortle* Take a guess what's wrong with this picture. :D
Also posted a bug in the thread as a warning to everyone (I consider it game busting) where you can hop a log on 412 and end up becoming Jesus. And never getting to walk on land again. The only way out is to allow whatever you encounter to kill you, literally.
My morning will begin with that battle; I've decided to start with a bang by doing that and finishing 412. And yes, I'm doing it without rain (mapping); given I don't have Fire with me and I've OHKO everything except a couple of bugs so far, the difficulty wouldn't change much; my playing is actually harder as my electricity doesn't have as much of an impact on the battles where I bring it out. I think only Fire and Electric are affected in rain, yes? I might go back and turn on rain for the rival battle, then do it for the second one as well, by poking into and back out of Mt. Zhery.
Shield Fossil is Japanized, but Head Fossil isn't; it's still Skull Fossil in Japanese according to Bulbapedia's information about both together. Even so, since it's an English version, shouldn't it be accurate? Cover and Plume are both the same in Japanese as well; I wonder if they were Portuguese versions of the items.
Per that, I guess we know the answer here. YAPE won't work, NEway, as others have found it won't even open the ROM.
In other news, referring to this...the names of the Gen. IV Fossils are wrong. Cranidos is appearing from the "Head Fossil" and Shieldon from the "Shield Fossil". These should be modified. As for the Sky Fossil, it should instead be called the Plume Fossil (regenerates Archen). Root Fossil is correct, and I have yet to come upon the other three. I don't know what creates Tirtouga in the hack, but it should be the Cover Fossil to be accurate. Could you tack that on your list? I found more walking bugs in an Ancient Regi room; fortunately, none with surrounding tiles this time.
Fifth Gym completed, everything mapped except last room of Mt. Zhery and have to update Wild Pokémon data through Mt. Zhery in the walkthrough before moving on (have to check Trainer data for the area too; I stopped at Terra's arrest and collecting Surf to help with the Gym battles!). On to Route 412 sometime Tuesday!
I'll do that then, 1% appearance rate (might make it 2%) dropping Golbat to 9% (or 8%). Any way of possibly making it so it can only be female? Or might that wreck something? Or is it already only female? Note we somehow have to include it in the Pokédex flashing data, however, to be accurate.
While screwing around in the "you can't go here!" space of the first room of Groment Mines, I went up to where the rail ends at a cave mouth. I stumbled upon the discovery of a TM27 (Return) off the corner of the map. I'm not sure if this was an item that was going to be included but was eventually left out, or if this in fact is part of some sort of script. It doesn't show as an item in the map for one specific reason: it's not part of the map (I was able to "collect" it by hacking to the very corner). Just found that interesting.
Has an answer ever been found to how to evolve Snorunt into Froslass, since the latter is in this hack, or whether there is an in-game trade available for it? Another post asking has appeared, and my search reveals numerous unanswered posts about it.
If it really cannot be done without cheating, I might propose putting wild ones with a 1% appearance rate somewhere; if there's nowhere valid in Lauren region (winter themed), then Mt. Winter (the two areas before the legendary Reshiram/Zekrom fight) would be a great place to add it, but it somehow has to be made female only. Another option is adding a sprite event like the legendaries to get one before the Zhery Champion League (programmed female obviously). There's no level restriction under normal Dawn Stone evolutions in Gen. IV or V for it, only Glalie at Lv.42 has such a restriction (and that's Unova, I don't know otherwise at this stage).
Oh, and see my other post below, too. This should have perhaps been added to it.
Oh wow. Watching a video, I just discovered a huge oversight. After the events of Groment Mines, a player can use Dig and end up right back on the tile where the miner blocks the entrance, move one square to the left, and presto, there's nowhere to go. I'd imagine that since wild Pokémon are available here that the area SHOULD remain open to you once explorable? (Seriously, the miner can hang out on that tile to the left of the entrance from the moment it opens for eternity saying you're welcome to come and go.) Even if not, that's a nasty bug; without changes, that sign has to move. (I can do that, but it does have to move.) I mean, if someone uses the in-game save and has no save states, the game is officially finished because a later game reload with a hacked-in path or changed map doesn't load until they enter another area first...and they can't get to the other area.
Another thing to do. We need to change some names. It so happens Hiker Carlos appears as the last Trainer in Mt. Shuem; meanwhile, he appears - albeit with a COMPLETELY DIFFERENT TEAM - as the first Trainer of Route 411. I also found a Youngster from Route 401 hanging out on Route 404 a long time ago. If they commented about seeing you before (from a long time ago) and their sprite disappears from the old location, and they battle with the same (or evolved) team with maybe one new addition from where you presently are...that's one thing. But having two intentionally different Trainers with the same name? Yeah, it's possible; however, in this kind of game, they should be different. When I get through Victory Road someday, I'll do a further analysis of all the names seen to that point.
Speaking of Victory Road, now I've seen a map of 416. That top segment of 416 is labeled as being part of Victory Road. Might not hurt to change that on the Town Map and have Victory Road start above that. Which reminds me, the Zhery League needs the other two squares included if four are intended.