The NPC is good, but the paths also need to stay in place. Otherwise people will still get stuck; this person saved INSIDE the Gym and got stuck. Blocking with an NPC until it's time helps with keeping people from unlocking the path early, but we can't have someone get stuck inside the Gym.
Yeah. Shinies (even if they appear) will have the same pallete as normal Pokémon. They will still shiny, though.
As for the gym bug... yeah, I know about it but since it's been a long since someone was stucked there, I kinda forgot about it... I'm gonna block the Gym with a NPC.
Hmm. After a new post in the thread, it's pretty much necessary to create a way to have the scripts for the third Gym's switches to stay on permanently; otherwise people will be permanently stuck there.
I'm solving that user's problem for now by posting a link that only he will know about. I've hacked a path along the right edge of the Gym back to the start for him.
Of course, the problem is people can go in the Gym before the leader is there. So it also needs a script to kick you out as soon as you enter. See SoulSilver, Ecruteak City, the Ghost Gym has one such script. Is this something you can add to prevent someone walking in and triggering the switches before they can challenge the Gym? Otherwise making the switches permanent has its problems with skipping Trainers.
(I also found out that Wesley left it named "YELLOW TOWN". First map in bank 10.)
As you said, it's the same in the normal games
It's the same like Ghetis' Hydreigon.
And it add to difficulty a bit =)
As for the shinies. They aren't exactly present as Wes did not bother adding shiny pallete.
I'm not planning to change what Wesley did.
Just around the Imatari Islands now and previewed it via the video - how the heck did the opponents get a Lv.33 Eelektross? I would expect that thing to be a Shiny or something to go with a forced evolution theory (no, really, look at the colour of the Shiny sprites for Eelektross, lighter shade to go with colouration not being able to complete on the evolved form). Eelektrik itself can't be obtained until Lv.39, I wonder if battling the execs like this would have been better saved for later given the Pokémon in their possession. Maybe introducing that Pokémon in battle at Dardusk in that tower would have been a good idea, you could see them having that Pokémon at Lv.39 or Lv.40 at that point. Did Pokémon evolve at earlier levels back in Gen. III or something? (That would make sense.)
(And yes, I know it happens in the real games too...I don't like it there either. LMAO)
And yeah, I know you're probably not changing in-game battles or anything else, but I just wanted to see if I'm the only one who noticed that. LMAO Currently finishing the walkthrough segment for 408 and my level-up training before moving on (got the three starters in my party at Lv.31 in fact, and a few 30s).
I hope the Electric Gym has Eelektross with Levitate! :D
Yeah, I don't mind editing your version if you're only changing tiles are movement permissions.
As for the mentioned post, yeah, I didn't know about boat going in only one direction at that time.
As I mentioned, I'll be fixing that.
Just FTR...I stumbled upon this old post...and yes, I think you are still able to proceed without having the second badge as I don't see any other scripts on the map. If you ever decide to do something about that (as per Snakebyte on the final release you will make any future changes), get the updated ROM from me as I'm fixing tile errors and permissions errors; heck, just found a new one in 408. Obviously if I do something like this I'll just create a C path back to where I need to be (just for fun, and for mapping purposes, I went into Seanport City via the beach by skipping across rocks; also, walking on water like Jesus causes Tentacool to battle you as if you were surfing...and yes, I've known a while), but players in general won't do this and abandon or restart their games. Might be good to put it in.