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Conversation Between iLoveHate and awipe1
Showing Visitor Messages 1 to 10 of 12
  1. awipe1
    December 31st, 2012 07:30 PM
    awipe1
    Sorry I never replied! I took a break from ROM hacking due to exams and games being $2.49 on steam! But I am starting up again and when I came back to the website I was glad to see that you are going to make your own ROM! I would love to play it sometime!

  2. iLoveHate
    December 3rd, 2012 06:04 PM
    iLoveHate
    Hmmm, i wanted to tell you i will start scripting again. Its been a while since i last scripted but i will start a hack with only scripting . I just wanted to tell you that haha, cuz of you i got my interest back. If you got some story ideas im really curious.

  3. iLoveHate
    November 29th, 2012 06:47 PM
    iLoveHate
    Hahaha, lol. i figured out how to make those trees to been cut.
    Its actually like this. Copy and paste! hahaha.

    Im using a fire red rom and i do like this:

    make a person event. and do picture 95 (the tree ofcourse ) and put in script offset the same as all other trees have. Maybe you have to change the person ID and stuff.

    I figured out that all trees which can be cut have the same script offset

    I hope you understand all what i said here otherwise just ask me

  4. iLoveHate
    November 27th, 2012 05:39 PM
    iLoveHate
    Haia there, its been a while i guess. Im sorry about that nickname part. I kinda took a break for a long time srry. But i wanted to know how you was doing and how is scripting going?

  5. iLoveHate
    September 8th, 2012 06:00 PM
    iLoveHate
    The movements for FR/LG

    Spoiler:

    #raw 0x0 = Face Down
    #raw 0x1 = Face Up
    #raw 0x2 = Face Left
    #raw 0x3 = Face Right
    #raw 0x4 = Face Down (Faster)
    #raw 0x5 = Face Up (Faster)
    #raw 0x6 = Face Left (Faster)
    #raw 0x7 = Face Right (Faster)
    #raw 0x8 = Step Down (Very Slow)
    #raw 0x9 = Step Up (Very Slow)
    #raw 0xA = Step Left (Very Slow)
    #raw 0xB = Step Right (Very Slow)
    #raw 0xC = Step Down (Slow)
    #raw 0xD = Step Up (Slow)
    #raw 0xE = Step Left (Slow)
    #raw 0xF = Step Right (Slow)
    #raw 0x10 = Step Down (Normal)
    #raw 0x11 = Step Up (Normal)
    #raw 0x12 = Step Left (Normal)
    #raw 0x13 = Step Right (Normal)
    #raw 0x14 = Jump2 Down
    #raw 0x15 = Jump2 Up
    #raw 0x16 = Jump2 Left
    #raw 0x17 = Jump2 Right
    #raw 0x18 = Delay1
    #raw 0x19 = Delay2
    #raw 0x1A = Delay3
    #raw 0x1B = Delay4
    #raw 0x1C = Delay5
    #raw 0x1D = Step Down (Fast)
    #raw 0x1E = Step Up (Fast)
    #raw 0x1F = Step Left (Fast)
    #raw 0x20 = Step Right (Fast)
    #raw 0x21 = Step on the Spot Down (Normal)
    #raw 0x22 = Step on the Spot Up (Normal)
    #raw 0x23 = Step on the Spot Left (Normal)
    #raw 0x24 = Step on the Spot Right (Normal)
    #raw 0x25 = Step on the Spot Down (Faster)
    #raw 0x26 = Step on the Spot Up (Faster)
    #raw 0x27 = Step on the Spot Left (Faster)
    #raw 0x28 = Step on the Spot Right (Faster)
    #raw 0x29 = Step on the Spot Down (Fastest)
    #raw 0x2A = Step on the Spot Up (Fastest)
    #raw 0x2B = Step on the Spot Left (Fastest)
    #raw 0x2C = Step on the Spot Right (Fastest)
    #raw 0x2D = Face Down (Delayed)
    #raw 0x2E = Face Up (Delayed)
    #raw 0x2F = Face Left (Delayed)
    #raw 0x30 = Face Right (Delayed)
    #raw 0x31 = Slide Down (Slow)
    #raw 0x32 = Slide Up (Slow)
    #raw 0x33 = Slide Left (Slow)
    #raw 0x34 = Slide Right (Slow)
    #raw 0x35 = Slide Down (Normal)
    #raw 0x36 = Slide Up (Normal)
    #raw 0x37 = Slide Left (Normal)
    #raw 0x38 = Slide Right (Normal)
    #raw 0x39 = Slide Down (Fast)
    #raw 0x3A = Slide Up (Fast)
    #raw 0x3B = Slide Left (Fast)
    #raw 0x3C = Slide Right (Fast)
    #raw 0x3D = Slide Running on Right Foot (Down)
    #raw 0x3E = Slide Running on Right Foot (Up)
    #raw 0x3F = Slide Running on Right Foot (Left)
    #raw 0x40 = Slide Running on Right Foot (Right)
    #raw 0x41 = Slide Running on Left Foot (Down)
    #raw 0x42 = Slide Running on Left Foot (Up)
    #raw 0x43 = Slide Running on Left Foot (Left)
    #raw 0x44 = Slide Running on Left Foot (Right)
    #raw 0x46 = Jump Facing Left (Down)
    #raw 0x47 = Jump Facing Down (Up)
    #raw 0x48 = Jump Facing Up (Left)
    #raw 0x49 = Jump Facing Left (Right)
    #raw 0x4A = Face Player
    #raw 0x4B = Face Against Player
    #raw 0x4C = Lock Sprite Facing
    #raw 0x4D = Release Sprite Facing
    #raw 0x4E = Jump Down
    #raw 0x4F = Jump Up
    #raw 0x50 = Jump Left
    #raw 0x51 = Jump Right
    #raw 0x52 = Jump in Place (Facing Down)
    #raw 0x53 = Jump in Place (Facing Up)
    #raw 0x54 = Jump in Place (Facing Left)
    #raw 0x55 = Jump in Place (Facing Right)
    #raw 0x56 = Jump in Place (Facing Down/Up)
    #raw 0x57 = Jump in Place (Facing Up/Down)
    #raw 0x58 = Jump in Place (Facing Left/Right)
    #raw 0x59 = Jump in Place (Facing Right/Left)
    #raw 0x60 = Hide Sprite
    #raw 0x61 = Show Sprite
    #raw 0x62 = Exclamation Mark (!)
    #raw 0x63 = Question Mark (?)
    #raw 0x64 = Cross (X)
    #raw 0x65 = Double Exclamation Mark (!!)
    #raw 0x66 = Happy ()
    #raw 0xFE = End of Movements

  6. iLoveHate
    September 4th, 2012 12:37 PM
    iLoveHate
    Hmm what you wanted is complicated but i got it to work. But you wanted text after the batlle that means you cannot get the '!' sign above his head and walk to you and then battle. You have to TALK to the person like a gym leader.
    It is possible what i said above but far more complicated, if you really want it i will help.

    open XSE 1.1.1 (the link i sent you)

    put in this script:
    Spoiler:


    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    checkflag 0x1001
    if 0x1 goto @beat
    trainerbattle 0x1 0x15F 0x0 @before @after @beat
    end

    #org @before
    = I will win!

    #org @after
    = This, this can't be....

    #org @beat
    msgbox @beaten 0x4
    closeonkeypress
    setflag 0x1001
    checkflag 0x1002
    if 0x1 goto @end
    msgbox @charmander 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @givechar
    msgbox @no 0x6
    goto @end
    end

    #org @no
    = Talk to me again if you want a\nCharmander

    #org @charmander
    = Do you want a Charmander?

    #org @beaten
    = Hmmph, you beat me...

    #org @givechar
    givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    msgbox @received 0x4
    waitfanfare
    closeonkeypress
    setflag 0x1002
    msgbox @nickname 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @nick
    goto @end
    end

    #org @nickname
    = Give it a nickname?

    #org @received
    = You received a Charmander

    #org @nick
    call 0x1A74EB
    return

    #org @end
    release
    end


    There is only 1 problem: the nickname doesnt work, when you press 'YES' it just skips the part to give nickname so i will post it in the script help thread.
    Compile this script and put it into a person event.
    I tested it and worked (exept nickname)
    if you don't know how i get it working or you don't understand some parts of the script ask again pl0x.

    You can edit the Trainer by using the program PET, the trainer only had a ratata of lvl 2 in my rom haha.

  7. iLoveHate
    September 3rd, 2012 02:29 PM
    iLoveHate
    Ps. srry for the long post

  8. iLoveHate
    September 3rd, 2012 02:28 PM
    iLoveHate
    Hmm, well you always can look at the 'diegoisawesome MEGA_HUGE XSE script tutorial'. (even i do that a lot i can tell haha) and if you really dont know how something works and you want some1 who can help you you should sign up in the adoption center. I got some questions aswelll but i can always ask SwiftSign. (he is kinda my mentor). Though i can help you to if you need help with scripting, i mastered a lot of scripting now. Best metod is try and error but if you cant figure something out ask some1, we are a community who is willing to help (well, i am willing to help for sure).

  9. awipe1
    September 3rd, 2012 02:20 PM
    awipe1
    That is awesome, how did you learn all scripting?

  10. iLoveHate
    September 2nd, 2012 04:00 PM
    iLoveHate
    I just started today with helping some1 with a hack as scripter


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