Yeah spriting is the only thing I knew how to do when I started. I wouldn't even call myself a rom hacker yet because I haven't even sttarted mine yet anways do you need to see any proof?
I've been making my rom hack while learning things on the fly and so far it's been going good. However, I noticed that spriting is one of my weakness, so I appreciate the help in the spriting department! Thanks!
Actually, I need to check if one of those limiters contains the seen/caught flags. I think I asked for help on the thread for other limiters. I should have a few posts in that thread.
I see. Double checking here, if all I do is change the 96/97 bytes to whatever I want like oh say I want 385 pokemon in my regional dex that'd be 181/182. The seen/caught flags still work and stuff without changing any other limiters right?
It counts the maximum number for the Regional Kanto Pokedex. Essessentially, we are changing any 96/97 value to their respective numbers. For examples, 60/61. Or in my case, I have F6/F7 (246/247). There are a lot more than three limiters, but those three are the more important ones, since they directly correlate to the Pokedex. There are other limiters which I will find soon (probably by searching through every single 96/97 hex value in the rom, lol) that displays the Regional Dex numbers on the Pokemon page (which I have not found yet). For instance, the Pokemon who are over 151 will now appear in the Kanto Dex as for instance 231. But on the Pokemon page, their number would be ???. There are also limiters for the seen and caught section of the Pokedex. It's simple hex edits, but the hard part is finding the limiters! =]