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Conversation Between dreamengine and Shadowraze
Showing Visitor Messages 1 to 13 of 13
  1. Shadowraze
    April 27th, 2013 02:21 PM
    You have been accepted. :3
  2. dreamengine
    April 27th, 2013 02:16 PM
    alright, I sent you a request
  3. Shadowraze
    April 27th, 2013 02:10 PM
    LOL. Finally, haha add me on skype: valtajaros. :3
  4. dreamengine
    April 27th, 2013 02:04 PM
    hey, is there anyway we can chat or something? There's something concerning the scrolling BG's but it's too hard to explain like this
  5. Shadowraze
    April 27th, 2013 01:49 PM
    That's aweome I'll look into it!
  6. dreamengine
  7. Shadowraze
    April 26th, 2013 01:44 PM
    Ok, I'll look on those backgrounds thanks.
  8. dreamengine
    April 26th, 2013 01:29 PM
    To be honest I know close to nothing. I just know that simply calling the BG command doesn't call different BG's depending on the user. For example the high power BG. The background changes to focus on the target. A long time ago I found two pointers. One points to a code that somehow works to change the high power bg depending on user. The other points to the flying BG that's animated and flips depending on user. From that I know we can copy the high power code and use that to have it fip with other non animated BGs. For the flying background, I don't remember why, but I thought theoretically it could work with other scrolling BGs but I don't remember. The link to the post with the offsets are on Chaos Rush's OP on his animation thread. That's all I know I think.
  9. Shadowraze
    April 26th, 2013 03:33 AM
    Yo, dreamengine can you explain how backgrounds depending on the user works?
  10. Shadowraze
    April 25th, 2013 12:16 AM
    Nice, I'll test them all out!
  11. dreamengine
    April 24th, 2013 09:32 PM
    Matter of opinion I guess. Well all 30 something are posted and should all be fully functional :D
  12. Shadowraze
    April 24th, 2013 08:57 PM

    I will have to pick the best looking one. If you do make a better one I'll be putting yours there instead.
  13. dreamengine
    April 24th, 2013 07:55 PM
    Hey, thanks for making that 4&5th gen move resource haha. Curious what are you going to do about moves with multiple move animations? Like if multiple people submit the same move, but different animations? I know I did a few

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