Hey I posted a new WPC! I removed the GBA restrictions! And I made the theme as close to horror as I could, because I had to do a retype contest. You basically corrupt any non dark or ghost pokemon into a scary ghost or dark pokemon.
Sounds like a plan; I will just have to expand horror flicks to horror as a whole. (U'd be surprised how many spriters don't know who Alfred Hitchcock is or what the movie Scream is!!! lol. To encompass horror I was thinking of just letting everyone sprite an scary pokemon or trainer. The best example of an "scary" pokemon would be Gengar, Misdreavus, or Darkrai. I will do this only if you enter the current contest, lol.
I see where you're coming from. It's quite a challenge and I'm not sure if I'll actually give it a shot.
As for next week's competition... maybe a Pokemon based on well-known or cult-classic horror media? Like The Ring, Scream, Amnesia: the Dark Descent or anything by Alfred Hitchcock. I think it'd be an interesting challenge to make the Pokemon still, well, Pokemon-ish while having it trace back to it's roots as a horror trope. Just my two cents.
Not to be-labor the point, but wailord would be much bigger than a pinser evo, and it adheres to RSE restrictions. But as you'll see by comparing a RSE and DP sprite of Wailord, one was able to use more space and be more detailed, while the other had to be very strategic in order to fit the small canvas size. So, all-in-all, it's not impossible to do large pokemon on a smaller canvas, but it is very difficult. If you have any ideas for next week, I would be glad to hear about them!
Thanks, that's a really good question. I contemplated the canvas size for a while; I understand that the 4th gen uses a 80x80 limit and 5th gen. uses a 96x96 limit. Most spriters are used to creating sprites within the GBA confines, but most importantly it makes the competition more challenging. Most likely, not every WPC is going to follow suit with the GBA confines; I will do my best to vary the canvas size in future.