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Conversation Between .parado✗ and ~Andrea
Showing Visitor Messages 1 to 10 of 14
  1. ~Andrea
    October 27th, 2012 04:28 AM
    ~Andrea
    Wow Great :D I can do it with normal script If you want to put him through Mp ?
  2. .parado✗
    October 26th, 2012 01:02 PM
    .parado✗
    Now i finished my follow-me asm code
  3. ~Andrea
    October 16th, 2012 05:41 AM
    ~Andrea
    ok
  4. .parado✗
    October 16th, 2012 04:48 AM
    .parado✗
    hello andrea you understood wrong :D
    I dont want in the member list.. (team list) just in the credits please
  5. ~Andrea
    October 15th, 2012 01:15 PM
    ~Andrea
    Nothing

    I go to bed tomorrow night we'll do
  6. ~Andrea
    October 15th, 2012 01:01 PM
    ~Andrea
    Nothing I also tried to rename the file Bak in .gba but there are no animations do not know why you may try to put the rom with the .Gba in a zip file and send it back please?
  7. .parado✗
    October 15th, 2012 12:51 PM
    .parado✗
    You made a little mistake
    To active the door animation, you must set in the door a byte in the block editor .
    A behaviour byte. This is 69 for Warp Door.
    Here is a screen that i really inserted it.



    Here is what you must set.




    To do this takes 10 seconds so you can do too
  8. .parado✗
    October 15th, 2012 11:54 AM
    .parado✗
    LoL I finished it quite fast (o:
    And yes, I can change Battlebackgrounds in wildbattle/trainerbattle etc.
    But i can't sprite them, I just can't sprite :p
  9. ~Andrea
    October 15th, 2012 11:24 AM
    ~Andrea
    sorry I had understood a curiosity you can also make the backgorund ofwildbattle ?
  10. .parado✗
    October 15th, 2012 11:16 AM
    .parado✗
    Hey Andrea.
    Next time i should insert doors for you, please give me not 16x16.
    The reason why? Ruby doors are 16x32 so you must the part , that is over the door
    (for instance a piece of the house) you must just copy that you have 16x32.
    Now it takes me longer of course but no problem, tomorrow evening you get the rom

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