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Conversation Between karatekid552 and pabel
Showing Visitor Messages 1 to 15 of 78
  1. pabel
    May 16th, 2014 6:36 PM
    pabel
    ok thanks again karate kid.
  2. karatekid552
    May 16th, 2014 5:57 PM
    karatekid552
    I don't
  3. pabel
    May 16th, 2014 1:40 PM
    pabel
    thought you knew as GoGo said, or I'm not sure.
  4. karatekid552
    May 16th, 2014 2:36 AM
    karatekid552
    I have no idea how to force it to use those palettes. It will require ASM though.
  5. pabel
    May 15th, 2014 6:24 PM
    pabel
    that's it. and do not know how you override that are usable? . so that upon entering the map look correctaente pallets.
  6. karatekid552
    May 15th, 2014 5:35 PM
    karatekid552
    All of the palettes above 0xA are unusable. The coding of the game prevents them from being used for OWs. I have no idea why, but it just is.
  7. pabel
    May 14th, 2014 7:05 PM
    pabel
    If you already are. that's what I've changed but only the palettes aimed at 1A load . with 1b, 1c, 1d etc there are problems because you have to enter the menu so that they can carry. , I think I've already said.
  8. karatekid552
    May 14th, 2014 6:56 PM
    karatekid552
    Close, it is only 1X 01 00 00. Only the lower half (the right half, the part with the lowest value) is applicable. That is the palette slot in the palette viewer that the OW will load it's palette into and then use.
  9. pabel
    May 13th, 2014 6:33 PM
    pabel
    sprite offset xx 01 00 00 that's not what you say?
    if that's what I've changed and still not working properly.
  10. karatekid552
    May 13th, 2014 6:22 PM
    karatekid552
    Okay... I think you are missing what I am saying....
  11. pabel
    May 13th, 2014 11:21 AM
    pabel
    I did that , pallets are loaded when I go to the start menu. and not only that, also the main character palette is overwritten.
  12. karatekid552
    May 13th, 2014 2:51 AM
    karatekid552
    That is for a different issue. You litterally just need to hex edit the byte that controls where the palette is loaded to. That is in JPAN's manual, written out very clearly in the overworld section. Look for the picture of the bad player sprite.
  13. pabel
    May 12th, 2014 1:26 PM
    pabel
    it succeeds to load a palette but I have to go to the start menu or make a fadescreen.
    you have given the solution here but I do not use the base room jpan
    http://www.pokemonhackersonline.com/...-Engine-Issues
  14. pabel
    May 8th, 2014 6:49 PM
    pabel
    although I understand nothing of what he says jpan . I thank you for trying to help.
  15. karatekid552
    May 8th, 2014 6:08 PM
    karatekid552
    Each OW has a byte associated with it that says which index it loads its palette into. That is the byte you need to change. JPAN outlines this byte in his documentation for his hacked engine.

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