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Conversation Between karatekid552 and pabel
Showing Visitor Messages 1 to 10 of 78
  1. pabel
    May 16th, 2014 06:36 PM
    pabel
    ok thanks again karate kid.

  2. karatekid552
    May 16th, 2014 05:57 PM
    karatekid552
    I don't

  3. pabel
    May 16th, 2014 01:40 PM
    pabel
    thought you knew as GoGo said, or I'm not sure.

  4. karatekid552
    May 16th, 2014 02:36 AM
    karatekid552
    I have no idea how to force it to use those palettes. It will require ASM though.

  5. pabel
    May 15th, 2014 06:24 PM
    pabel
    that's it. and do not know how you override that are usable? . so that upon entering the map look correctaente pallets.

  6. karatekid552
    May 15th, 2014 05:35 PM
    karatekid552
    All of the palettes above 0xA are unusable. The coding of the game prevents them from being used for OWs. I have no idea why, but it just is.

  7. pabel
    May 14th, 2014 07:05 PM
    pabel
    If you already are. that's what I've changed but only the palettes aimed at 1A load . with 1b, 1c, 1d etc there are problems because you have to enter the menu so that they can carry. , I think I've already said.

  8. karatekid552
    May 14th, 2014 06:56 PM
    karatekid552
    Close, it is only 1X 01 00 00. Only the lower half (the right half, the part with the lowest value) is applicable. That is the palette slot in the palette viewer that the OW will load it's palette into and then use.

  9. pabel
    May 13th, 2014 06:33 PM
    pabel
    sprite offset xx 01 00 00 that's not what you say?
    if that's what I've changed and still not working properly.

  10. karatekid552
    May 13th, 2014 06:22 PM
    karatekid552
    Okay... I think you are missing what I am saying....


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