Well, I didn't expect you to physically remember it:p, I thought you may have written it down some where, haha. If you can't remember, it's fine. The routines probably wouldn't have helped much anyways since I honestly have trouble seeing the "big picture" of a routine. Thanks anyways!
So then I'll take it that I'll be going in blind... Cool! You had said that in the thread for animations that Darth had found the table of movement command routines for the animation scripting. Do you remember where that is?
Hey Chaos! Right now I am finishing up some research on battle backgrounds (dealing with expanding and controling them completely) and when I'm done, I want to help work out how particle movement on attacks works.
What I want to know is: do we know anything at all so far, or is it still in the dark?
Nah just keep working on Hoenn sprites. Trust me, once I reach Hoenn, I'll be like, "OMG THIS IS AWESOME", since working with your sprites is a lot easier than working with full on 80x80 sprites, even if yours may not be perfect, it's a lot easier for me regardless.
I know they aren't a priority, so it doesn't bother me and I know you are a busy man, so it's fine. Do you want me to switch to Unova for a while, just to help get it moving faster so Jambo's 649 project gets done? I know I'm not the best but if it helps I could. As I said, I have moved on to my next set while I am waiting, so I don't care either way. Thanks for responding so fast.
Don't let this bother you, but Hoenn sprites aren't a priority right now. Right now I'm focusing on Unova sprites for Jambo51's project, and I'm also doing Kanto sprites for my own hack. But your sprites will be useful when the time comes to do Hoenn sprites, so don't feel like you're wasting time, because it really is handy when there's already a set of nicely resized sprites to work with.