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Conversation Between karatekid552 and AtecainCorp.
Showing Visitor Messages 1 to 15 of 37
  1. karatekid552
    February 16th, 2014 08:38 AM
    karatekid552
    Go ahead, use it in your hack. I will play your hack, find all of the issues caused by it and post them on your thread in big letters with screen shots and videos. It won't be hard since I already know where to look. Have a good day!
  2. AtecainCorp.
    February 16th, 2014 01:25 AM
    AtecainCorp.
    Say whatever you want. I use my method in my upcoming hack and show by this that you all do not have right.
  3. karatekid552
    February 15th, 2014 12:14 PM
    karatekid552
    ASM is not always needed to do things. You don't need ASM to:
    change dex entries
    script events
    make new maps
    insert sprites
    add new music
    edit pokemon stats
    edit evolutions
    change movesets
    edit move stats
    hack the titlescreen
    insert new tiles
    make events
    give items
    create new items
    change TMs and HMs
    change the ability to learn TMs & HMs
    edit egg moves
    etc

    For the LAST TIME, ASM is not hard. It is your stubbornness that is. As my band director says, "The only music you don't like to play is the music that is hard, but guess what, if you work on it, it becomes easy and you will like the music." This applies to EVERYTHING in life. If you aren't willing to work, of course it will be hard. In the past month, I have seen 5 new talented ASM hackers break onto the scene. How long have you been squabbling about how hard ASM is? Over 6 months. It takes just a few days to learn the syntax of ASM and maybe a month to get the feel (If you practice it more, you can learn it quicker. I got the feel in 2 weeks). You have been complaining to EVERYONE around the forum about how hard it is for 6 months. I have seen all of the deleted posts/threads and closed threads. I'm a mod, I know and see things. And yet, people are still surpassing you. Everyday, someone new tries ASM and learns the right way to do things, not blindly overwriting data and brute forcing things until they halfway work. If you method breaks anything at all, ANYTHING AT ALL, it is a failure. In hacking, if you have to give up the smallest feature to make a different feature work you have failed at your job.

    You don't even know why the tables are there. That is your issue. You are blindly doing things without wondering what will happen. Your method has issues and everyone on the internet has agreed with that. Not just people on this website, but people around the world on different websites. Even people without ASM knowledge know that your method is wrong.
  4. AtecainCorp.
    February 15th, 2014 08:59 AM
    AtecainCorp.
    I show easier way for hacking to those who do not understand that damit ASM language.
  5. AtecainCorp.
    February 15th, 2014 08:58 AM
    AtecainCorp.
    And you are wrong. It work for Fire Red and Emerald. Only problem is on FIRE RED. After catching extra Pokemon dex entry do not show and dex screen was skiped even that you add extra entry. Meybe my method is not ideal. But it working and do not corruping game. And this is that what all want. So I do not delete my progress with that. Also I do not give up with found another methods of hacking by skiping <HARD and even said VERY HARD> ASM scripting. Also I start Investigate to repeat my method with GBC Games and even in NDS <I know that NDS should be harder to hack but i try all my might. I only want show. That ASM is not allways needed to do some things.
  6. karatekid552
    February 14th, 2014 12:51 PM
    karatekid552
    ASM is not hard, not hard at all. It is the simplest language known to man, encompassing less than 40 words with very strict structures and no exceptions. Let's get that straight. Second of all, have you ever seen the coding of the game??? I have looked through thousands of lines of code in the game and modified structures galore. I know exactly what needs to be done to expand things. I know that every single routine has an overflow check to make sure that things aren't loaded that shouldn't be. The only reason your "hack" works on Ruby is because the check was misplaced for 411 instead of 386 like it should have been. This does not exist on any new games. The check is specifically set for 386.

    However, the other coding that specifically designates RAM to store the flags doesn't get expanded. I can almost guarantee that if you see Pokemon #411 but not catch it, it will make another Pokemon be marked as caught that shouldn't be.

    Now, you said your method was better because it doesn't use ASM. Did you even read Doesnt's tut? Now where in there does it tell you to use ASM? No where. It just says: "Go here, type this, go here, type this, etc." Why? Because he did all of the ASM coding for you, which he didn't actually need to write any of it at all. It was simple line changes to allow for expansion. He actually didn't write an physical code. He made super small changes to the existing code.

    Also, how many Pokemon does your "hack" support? 25 max? And only on Ruby? Huh, do you know how many people still hack Ruby? Probably 10. All the rest use FR and Emerald. For those, there is absolutely no way your "hack" will work. Doesnt's tut supports up to 1020 Pokemon and can be ported to other games.

    I'm going to tell you the truth: your childish comments have made you the laughing stock of several other websites. This is not because you tried to find another way. No, we all agree that trying new things is good. It is the way that you completely disrespect hackers that have put hours of research into this topic and you won't even listen to them. How many times did I have to tell you to repoint before you finally realized it was a major issue??? (At least 5 if you don't want to go look because you're too lazy.)

    "I do not want listen anyone." - And that is why you will never learn.

    "And all you specialy blocked it to make hackers work harder." - I DID NOT BLOCK YOUR TUT. I let it out in the open and it got destroyed. Let me repeat: "I DID NOT BLOCK YOUR TUT."
  7. AtecainCorp.
    February 14th, 2014 11:29 AM
    AtecainCorp.
    About my topic. I do not want listen anyone. I found ideal method without using hard to write ASM code. And all you specialy blocked it to make hackers work harder. That's all what i want said.
  8. karatekid552
    February 14th, 2014 08:08 AM
    karatekid552
    I don't think you understand the definition of spam.
  9. AtecainCorp.
    February 14th, 2014 05:43 AM
    AtecainCorp.
    Spaming? I don't think so that I spaming. I only help hackers. Better in my opinin that game have 411 pokemon without 386
  10. karatekid552
    February 12th, 2014 06:12 PM
    karatekid552
    Stop spamming threads about your tutorial. This is your final warning. Any further advertising will result in punishment.
  11. AtecainCorp.
    February 7th, 2014 01:23 AM
    AtecainCorp.
    Ok. Thanks... So. When I know how add Pokedex Entries without using ASM code now i start investigating how add extra cries without ASM Works.
  12. karatekid552
    February 6th, 2014 02:06 PM
    karatekid552
    Wherever there is a pointer to it. Use a Hex editor to find them.
  13. AtecainCorp.
    February 6th, 2014 07:55 AM
    AtecainCorp.
    Ok. But after repoint them where i must write new pointer for Footprints?
  14. karatekid552
    February 6th, 2014 04:49 AM
    karatekid552
    The footprints table begins at the offset given in the ini for PGE and ends at least 387*4 bytes after.
  15. AtecainCorp.
    February 6th, 2014 02:55 AM
    AtecainCorp.
    I know it. But I do not know where in Ruby begin and end the FOOTPRINTS table. Did you know where is it?

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