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Reload this Page Conversation Between GoGoJJTech and kearnseyboy6

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Conversation Between GoGoJJTech and kearnseyboy6
Showing Visitor Messages 1 to 15 of 27
  1. GoGoJJTech
    April 6th, 2014 09:33 AM
    GoGoJJTech
    The hack is going good due to the poketch
    I guess after Valley Windworks
    Nah I don't need any help :D
  2. kearnseyboy6
    April 6th, 2014 02:20 AM
    kearnseyboy6
    Hey man how's the hack going?

    How far will the first beta go to? Also I have figured a simple way to replicate the bike mud slopes in DP/P. If you need help configuring that let me know too
  3. GoGoJJTech
    March 24th, 2014 12:38 PM
    GoGoJJTech
    not a problem at all to extend. The tutorial also says how to fix them not playing right. It's about the sample. It looks like this: 30 3c 00 00 XX XX XX XX FF 00 FF 00
    The XX is the pointer.
    Change it to 00 3c 00 00 XX XX XX XX FF 00 FF 00
    it will now play correctly.
  4. kearnseyboy6
    March 24th, 2014 12:34 PM
    kearnseyboy6
    I've already had a crack at that, I have a hex problem, once the table ends at Chimecho, no pointers will play the correct cry... I have tried including the 25 limbo slots and without it.

    Also these cries are around 3mb. How bad is it if I extend my ROM?
  5. GoGoJJTech
    March 24th, 2014 07:43 AM
    GoGoJJTech
    Use chaos rush's tut: Inserting HIGH QUALITY cries using sappy
  6. kearnseyboy6
    March 23rd, 2014 08:29 PM
    kearnseyboy6
    Hey Gogo,

    May I ask how did you insert cires for extended pokemon?

    I cant get any to work. I assume PGE is out of use and I must hex edit? No tutorial is helping me at all!
  7. GoGoJJTech
    March 10th, 2014 11:12 AM
    GoGoJJTech
    It's a square1 actually. Same with the clink that goes with everything. That's why you can't press start as soon as you run into a wall, you won't hear it.
  8. kearnseyboy6
    March 8th, 2014 05:45 PM
    kearnseyboy6
    I am with romhackers online too I think, I'll sign up with that too.

    Also facepalm for not thinking of this but walking into a wall! That thud sound! That takes a DS track doesn't it...? SO we really only have 11 tracks to use in theory minus maybe script songs or battles... but they would use a couple tracks too I guess.

    Have you tested that out much? Cause in your vids you never walked into walls
  9. GoGoJJTech
    March 7th, 2014 05:23 PM
    GoGoJJTech
    Can't find the info, asking him
  10. GoGoJJTech
    March 7th, 2014 04:22 PM
    GoGoJJTech
    Coolio, I'll look for it ;D
    Didn't know. Http://romhack.me
    You aren't here, are you? You should, your hack will get attention and you'll be more known.
  11. kearnseyboy6
    March 7th, 2014 02:38 AM
    kearnseyboy6
    you found the right dimensions aligned in 8x8 squares!? It took me a couple hours to resize mine in paint.

    Anyhoo, theres a tut by knizz and full metal which expand the cursor If you haven't figured that out already.
  12. GoGoJJTech
    March 5th, 2014 03:40 PM
    GoGoJJTech
    I'm using the actual pt map, no changes.
  13. kearnseyboy6
    March 5th, 2014 02:04 PM
    kearnseyboy6
    Also I am not sure if you have your world map running, but I managed to shrink mine and Unovas down into the grid nicely, your welcome to use it if you like!
  14. kearnseyboy6
    March 5th, 2014 02:00 PM
    kearnseyboy6
    Amazing! Thanks heaps man!
  15. GoGoJJTech
    March 5th, 2014 12:17 PM
    GoGoJJTech
    Yeah I did. Change the bytes at 0x0720ca to 01 1C 11 E0 to allow cries above 512 to play. Credits to Doesnt for finding that out.

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