This is the last thing I'm saying on this topic, because it's getting out of hand. That picture is ridiculous. No one in the thread is asking for anything like that. Asking for something optional that doesn't unlock anything for you, just something that you can complete if you want to, is nothing like the example you just gave. You're honestly being stubborn as all heck here. It's general speculation, not anyone demanding that Nintendo or Game Freak puts it in the game. You're allowed to think that there shouldn't be one, but some of us think it would be cool to see it implemented. That's it.
You can reply if you want, but I'm not gonna respond to it, because we clearly both have different opinions on this, so there's no point in going back and forth.
It's still possible to please everyone, which is why GF must follow your advice and mines, along with everyone in the fandom from here to 4chan to youtube. Everyone plays an important part on the fate of the franchise.
That's actually part of the reason I haven't used the first generation in any arguments. However, part of the problem with that is that there wasn't much of a story for anything in the original games at all, so it's hard to really reference them. But this just comes down to a difference in opinions really, and knowing the trends lately things will likely go your way, which is fine. They can't please everyone ^_^
By that logic, the bird trio shouldn't exist, because they were just there. There will always be legendaries who will be just there with little backstory, and hence why strength also plays a part for that reason.
There were days where we didn't have 4 movies for each generation. On top of that, we had movies where old legends were reused with relation of new Pokémon (Lucario and the Mystery of Mew for example). Just because there's been a trend lately of having x amount of movies featuring different legendaries doesn't mean that they should exist. Especially since the games come first, and the Anime and the movies it spawns doesn't have any bearings on the games themselves. However, if they are able to have multiple legendaries AND weave them into the storyline so they are meaningful and interesting, then I'd have zero issue having more legendaires. I'm just sick of seeing ones where we get 5 minutes of backstory and then is has no bearing on anything in the game.
If I'm stubborn as an ox than you are as well, since neither of us are going to change our opinions here. Besides, you aren't really arguing on the point of what we're debating anyways so there's not much point in continuing.
Then you're as stubborn as an ox. You misunstood what I said about Wi-Fi teams, as I was actually referring to the Pokemon used for each team, not the moves they're using which you pointed out. You don't know Cerberus87? He's a common user at the XY section, and Arlo is a newcomer who seems to know his thing about Pokemon through an in-game perspective and fully acknowledges how competitive battles are like. There's also a friend of mine from BMGF, who believes expanding a Pokemon's movepool is a necessity for usage in the metagame.
Favorites don't hold ground in a debate like this. If you aren't using something useful because you don't like it then that is on you. WiFi matches don't show movesets, they just show your team ahead of time. Also I have no idea who Cerberus and Arlo are or their stance about those types =P But if they're echoing what you're saying then I'll disagree preemptively =P
We will continue debating until I win and you are proven wrong, which is the only way to earn respect in a forum as an "end all be all" statement. Very few Pokemon learn Rapid Spin, and those few aren't even favorites for some. Taunt strategies are ruined by the pre-battle party sets from Wi-Fi matches. Nobody complained about Spikes because it didn't have a type advantage factor that Stealth Rock, which was what made the move broken in the first place. Cerberus and Arlo were spot on about its influence in Pokemon battles, as well as Arlo's statement about Poison types and Cerberus' statement about Ice types.
Taunt/Magic Bounce stop it, so there you go. If you're concerned about being weak to it, pack a Rapid Spinner. But having a Rock type entry hazard doesn't mean that it's overpowered or that the chart is unbalanced. There are ways to remove these things (plus, no one is complaining that only Levitators/Flying types are the only ones not hit by Spikes). But certain moves still are not the equivalent to the chart itself, which is the point I'm trying to make. We can debate this all day but I'm not going to change my mind =P
It does in one point. Plus, you can't simply prevent that Pokemon from sending out Stealth Rock on the first turn, because thanks to move tutors, pretty much everyone and their mother know Stealth Rock, so sending out a Fire, Fighting, or Ground type on the first turn isn't the brightest idea. That's how unbalanced the type chart is.
And again, this isn't about specific moves or specific Pokémon being weak to things, this is about the types themselves. And either way, if you're leaving something in that vulnerable to Earthquake, that's on you not switching out to something that can take it, not the type itself.
The guys at BMGF will tell you otherwise. Ice types being bulky destroys their purpose of usage, because they aren't fast enough to take down Dragon types, and Poison is weak against the ever common Earthquake, and they don't have the same defensive stats as Steel to survive it.