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Conversation Between venom12 and ~JV~
Showing Visitor Messages 1 to 15 of 37
  1. venom12
    December 21st, 2012 12:45 PM
    venom12
    Umm so pm me more info, and will do my best or not XD
  2. ~JV~
    December 17th, 2012 03:08 AM
    ~JV~
    I indeed need something haha. On the next release of Uranium you can visit a rain forest, and there you can find 4 types of berries. On the town on the heart of the forest there are traders that accept those berries in exchange of many different items. For example, 1 ThunderStone = 1 of berry A + 3 of berry B and the combinations goes on between the 4 berries (A, B, C, D). What I want is a script scene that resembles the default mart scene but uses the 4 berries as currency and shows how many you have of each one and how many of each one a item costs through their icons. I hope you can do it and understand what I'm asking :)
  3. venom12
    December 16th, 2012 03:29 PM
    venom12
    Haha, good if you need something else just ask
  4. ~JV~
    December 16th, 2012 03:18 PM
    ~JV~
    Yes! I had fixed it already before, did the same as you suggested.
  5. venom12
    December 16th, 2012 11:11 AM
    venom12
    So fix for menu exit worked?
  6. venom12
    November 24th, 2010 12:24 PM
    venom12
    Hi you will be joining to Game Of The Year on Luka sj forum?
  7. venom12
    August 14th, 2010 08:49 AM
    venom12
    hi can i help you with beta testing?
  8. venom12
    February 25th, 2010 02:27 PM
    venom12
    Hi how is going uranium?
  9. ~JV~
    February 22nd, 2010 01:36 PM
    ~JV~
    Thank you too =]
  10. venom12
    February 22nd, 2010 01:12 PM
    venom12
    happy birthday dude.
  11. ~JV~
    January 4th, 2010 04:15 AM
    ~JV~
    well, it works with my script...
  12. venom12
    January 4th, 2010 03:22 AM
    venom12
    Icon are showing but not animate
  13. venom12
    January 3rd, 2010 06:29 AM
    venom12
    Thanks alot dude.
  14. ~JV~
    January 3rd, 2010 06:11 AM
    ~JV~
    def show_partyicons
    if $Trainer.party.length>=1
    @pokemon1 = $Trainer.party[0]
    if @pokemon1 != nil
    @sprites["pokemon1"].bitmap=pbLoadPokemonIcon(@pokemon1)
    #######icon animation#########
    if @frame == nil
    @frame = 0
    end
    @frame += 1
    if @frame >= 20
    @frame = 0
    end
    if @frame >= 10
    @sprites["pokemon1"].src_rect.set(64,0,64,64)
    else
    @sprites["pokemon1"].src_rect.set(0,0,64,64)
    end
  15. venom12
    January 3rd, 2010 06:03 AM
    venom12
    I dont need to set any graphic and how to set pokemon from party? can you show me whole code?

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