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Reload this Page Conversation Between dragonfly_dust and ExeTheTyphlosion

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Conversation Between dragonfly_dust and ExeTheTyphlosion
Showing Visitor Messages 1 to 9 of 9
  1. ExeTheTyphlosion
    April 28th, 2013 07:38 PM
    ExeTheTyphlosion
    Okay thanks :D
  2. dragonfly_dust
    April 28th, 2013 06:39 PM
    dragonfly_dust
    Hi Exe.

    I see you have are getting more skilled at pixel art and that is very good. I'm proud of you for that. However I feel I should have been more detailed on teaching recoloring and I apologize for that.

    When I said to replace the original colors with corresponding colors, I should have empathize outlines in particular. Yes...recoloring outlines is a pain but if you don't, the misplaced colors will stick out like a sore thumb under the new palette. You have to recolor outline color as well as the pokemon's main body colors.

    Feel free to ask any questions~!
  3. dragonfly_dust
    April 26th, 2013 02:45 AM
    dragonfly_dust
    Exe if you ever have any questions on pixel art, feel free to ask me. I will help you.
  4. dragonfly_dust
    April 24th, 2013 01:45 PM
    dragonfly_dust
    Ok here's an example of a recolor. Let's say you want to recolor Poochyena with Piplup colors.

    Take a Poochyena sprite and place a Piplup sprite next to it for reference.



    Then zoom in and use the color picker (the eyedrop thing) to copy the lightest color off Poochyena. Make a block out of that color. Then do the same with the second lightest color and so forth. Do the same for Piplup's colors and have all color blocks next to each other like so.



    Now you replace all of the Poochyena colors on Poochyena with the corresponding Piplup colors.



    Take out Piplup and color palette and tada~! A blue poochyena~!



    Do the same technique when adding pokemon limbs in the "Pass the Sprite" game. By recoloring the limbs to match, you make it more believable.
  5. dragonfly_dust
    April 24th, 2013 01:19 PM
    dragonfly_dust
    Use the "zoom in/out" feature in conjunction with the "thumbnail" feature. That way you can work on tiny details while being able to see how the overall sprite will look like zoomed out.
  6. ExeTheTyphlosion
    April 24th, 2013 07:14 AM
    ExeTheTyphlosion
    I wasn't talking about the machamp hands.
    It's hard for me to put things on the sprite, so I have to enlargen it
    I am doing exactly what you are explaining, but it turns out crappy.
  7. dragonfly_dust
    April 24th, 2013 04:40 AM
    dragonfly_dust
    Here's what you do:
    1. Right click image.
    2. Go to "Save Image as..."
    3. Save image onto computer.
    4. Open saved image using Microsoft Paint.
    5. Edit Image.
    6. Use an online conversion site to make URL for your image. (I personally use iaza)
    7. Post image.
  8. dragonfly_dust
    April 24th, 2013 03:20 AM
    dragonfly_dust
    It is not the machamp hands. It is the fact that you made the sprite a 200+ X 200+ pixel sized monster. No one does that!! You distort the sprite as a result and other people end up turned off from playing because it is too much to hassle to fix!
  9. ExeTheTyphlosion
    April 23rd, 2013 03:56 PM
    ExeTheTyphlosion
    Why didn't you think that was legit?
    Just cause i'm not as good as you doesn't mean it's not legit. It's hard for me to put things on the sprite.

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