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Conversation Between LaDestitute and karatekid552
Showing Visitor Messages 1 to 10 of 37
  1. LaDestitute
    May 2nd, 2013 03:22 AM
    LaDestitute
    I think I got it figured out quickly, actually...was just frustrated for 45 minutes. I just have to resprite the tiles in paint without changing the palette, which then I can do within AdvanceMap.
  2. karatekid552
    May 2nd, 2013 03:13 AM
    karatekid552
    Don't ask me, I'm not very good at it. However, if you just search "tiles" in the tutorial section, there are about 15 different tutorials on it. I'm sure you will find a good one.
  3. LaDestitute
    May 2nd, 2013 02:52 AM
    LaDestitute
    Hey, I'm starting to use Advance Map. I already know the basics, like mapping, warp events, person events, etc but I need help with tileset/tileset palette editing. While I'm intent on replacing entire tilesets with my own work, I just want to replace a handful of 16x16 tiles in a tilemap without having the color mess up or not even have them show up properly.
  4. karatekid552
    May 1st, 2013 08:11 AM
    karatekid552
    Yes, you could do that and then make certain items that force it to evolve into its other forms.
  5. LaDestitute
    May 1st, 2013 06:11 AM
    LaDestitute
    As for my hermit crab Pokemon's form changing, I think I have a little hunch of how I MIGHT be able to do it. With YAPE, and one or more of the 25 ??? slots as form changes of it.
  6. LaDestitute
    May 1st, 2013 06:04 AM
    LaDestitute
    Sorry, I've been working on my rom all night long and I'm a bit sleepy.
  7. LaDestitute
    May 1st, 2013 03:54 AM
    LaDestitute
    Yeah, probably
  8. karatekid552
    May 1st, 2013 03:43 AM
    karatekid552
    Oh, so you had the wrong palette offsets? That makes sense. A lot of times, Un-Lz actually has the wrong palette listed, so that is very possible.
  9. LaDestitute
    May 1st, 2013 03:16 AM
    LaDestitute
    Someone on the PokeRomHacking reddit gave me a tut link, the one I posted in with the Oak/Gary palette offsets.
  10. karatekid552
    May 1st, 2013 02:34 AM
    karatekid552
    There is quite a bit. On FR, usually 0x740000 - 0xFFFFFF is mostly free space. There is a little bit of data in there, but not much.

    How did you solve your problems with the sprites?

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