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Conversation Between LaDestitute and Shadowraze
Showing Visitor Messages 1 to 10 of 40
  1. Shadowraze
    May 2nd, 2013 01:52 PM
    Shadowraze
    Nice, there's free space starting from 0x730000-0xCFFFFF and then 0xD00000 is used then the rest of it until 0xFFFFFF is free-space.

  2. LaDestitute
    April 30th, 2013 10:33 PM
    LaDestitute
    Do you happen to know how much free space is in an average GBA rom, or more specifically, firered? I'm a little little bit concerned about space usable for the hacking of my rom, but it's just a curiosity really.

  3. LaDestitute
    April 30th, 2013 07:05 PM
    LaDestitute
    Hey, I figured out how to change the intro sprites!

  4. Shadowraze
    April 29th, 2013 05:05 PM
    Shadowraze
    Ermm, you really don't need APE in inserting sprites. You only need it for editing the pallete.

  5. LaDestitute
    April 29th, 2013 04:26 PM
    LaDestitute
    Okay, I managed to successfully change the intro sprites using unLZGBA+APE, but in-game, the palettes of Oak/Hero/Heroine/Rival are all messed up.

  6. LaDestitute
    April 29th, 2013 02:33 PM
    LaDestitute
    I think it might be a good idea to start from scratch with a fresh FR rom, anyway.

  7. LaDestitute
    April 29th, 2013 02:24 PM
    LaDestitute
    Someone said they would help me with the intro sprites, though

  8. Shadowraze
    April 29th, 2013 02:18 PM
    Shadowraze
    Well idk what your problem really is, although If I reach to something like this I will try and try and try until it works.

  9. LaDestitute
    April 29th, 2013 02:02 PM
    LaDestitute
    Still nothing, even when I used the sprites as they were, of course after reducing color depth to 16-bit using irfanview.

  10. Shadowraze
    April 29th, 2013 01:55 PM
    Shadowraze
    Don't make you sprites grayscale insert them how hey look like ad insert the pallete they use.


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