Is it possible to create a Pokemon gives script that is also a yes/no?
Yep, it's possible.
Here's an example.
if 0x1 goto @done
message @1 5
compare lastresult 0x1 //checks if player chose 'yes'
if 0x1 goto @yes //goto @yes if player did chose 'yes'
if 0x0 goto @no //goto @no if player didn't chose 'yes'
Ok, so here's my question. Is it possible to create a Pokemon gives script that is also a yes/no? Where you get one pokemon for saying yes, and another for saying no? Or like, give you a certain pokemon if you are a girl/boy? I know it has check gender so I'm sure the latter would be possible, althought I'm not quite sure about the former. You don't have to show me how it's done if it's that is difficult, just tell me if its posssible
Yes it does. Perfectly fine. I've been able to do everything I've needed so far, but I think I might need help with a pokemon giving script if I could come to you with that later. I was messing around and couldnt seem to get it to quite work the way I wanted, but I'll take a more indepth look at some tuts tomorrow.
If it helps, when I enter the offset into Advanced Map, I notice that it keeps changing it to a different number. Notably, it replaces the first digit with a zero. i.e. 456741 becomes 056741. Which is a completey different offset than the script is even written on. I hit open