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Conversation Between ANARCHit3cht and destinedjagold
Showing Visitor Messages 1 to 12 of 12
  1. destinedjagold
    February 24th, 2014 11:04 PM
    destinedjagold
    Quote:
    Is it possible to create a Pokemon gives script that is also a yes/no?
    Yep, it's possible.
    Here's an example.


    Spoiler:
    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    checkflag 0x1000
    if 0x1 goto @done
    message @1 5
    compare lastresult 0x1 //checks if player chose 'yes'
    if 0x1 goto @yes //goto @yes if player did chose 'yes'
    if 0x0 goto @no //goto @no if player didn't chose 'yes'
    end

    #org @yes
    message @2 6
    givepokemon 25 5 0 0 0 0
    release
    end

    #org @no
    message @3 6
    givepokemon 13 5 0 0 0 0
    release
    end

    #org @done
    message @4 6
    release
    end

    #org @1
    = You want a Pikachu?

    #org @2
    = Okay!

    #org @3
    = Meanie! You get a\nWeedle instead! >:/

    #org @4
    = Done~
  2. ANARCHit3cht
    February 24th, 2014 10:57 PM
    ANARCHit3cht
    Ok, so here's my question. Is it possible to create a Pokemon gives script that is also a yes/no? Where you get one pokemon for saying yes, and another for saying no? Or like, give you a certain pokemon if you are a girl/boy? I know it has check gender so I'm sure the latter would be possible, althought I'm not quite sure about the former. You don't have to show me how it's done if it's that is difficult, just tell me if its posssible
  3. ANARCHit3cht
    February 24th, 2014 09:58 PM
    ANARCHit3cht
    Ok, great! :D I get most of it, so I shouldn't be asking for help left and right.
  4. destinedjagold
    February 24th, 2014 09:54 PM
    destinedjagold
    Glad to hear that things are going good now. :3
    And sure, I guess I can help answer your script questions if you have trouble with them.
  5. ANARCHit3cht
    February 24th, 2014 09:50 PM
    ANARCHit3cht
    Yes it does. Perfectly fine. I've been able to do everything I've needed so far, but I think I might need help with a pokemon giving script if I could come to you with that later. I was messing around and couldnt seem to get it to quite work the way I wanted, but I'll take a more indepth look at some tuts tomorrow.
  6. destinedjagold
    February 24th, 2014 09:38 PM
    destinedjagold
    So...your script works now?
  7. ANARCHit3cht
    February 24th, 2014 09:37 PM
    ANARCHit3cht
    holy ♥♥♥♥ i love you man.
  8. destinedjagold
    February 24th, 2014 09:31 PM
    destinedjagold
    A-Map 1.95 is really really REALLY buggy.
    I suggest you download A-Map 1.92.
    http://www.mediafire.com/download/6o0c14m8naadlf0/am1.92.zip
  9. ANARCHit3cht
    February 24th, 2014 09:30 PM
    ANARCHit3cht
    I am. Is that the issue? It was the only copy of AM that I was able to find. Is it broken?
  10. destinedjagold
    February 24th, 2014 08:27 PM
    destinedjagold
    wait...
    are you using Advance Map 1.95?
  11. ANARCHit3cht
    February 24th, 2014 08:15 PM
    ANARCHit3cht
    If it helps, when I enter the offset into Advanced Map, I notice that it keeps changing it to a different number. Notably, it replaces the first digit with a zero. i.e. 456741 becomes 056741. Which is a completey different offset than the script is even written on. I hit open
  12. ANARCHit3cht
    February 24th, 2014 08:04 PM
    ANARCHit3cht
    Any idea with my scripting issue? Should I try download roms from a different site?

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