Hey! I probably couldn't put it into the 4th/5th move animation resource because its really quite complicated. Also it's not actually my code as such, Kurapika just showed me how he created it, using his routines, so I'd ask him for my permission to use them.
It requires ASM. To be honest I only know how to implement them thanks to Doesnt. Skill Link is probably the only easy one, as that's just a battle script, but the rest were all done by ASM. I could only really do them because Doesnt told me which checks his abilities replaced, so I located them and then branched to free space.
I believe so? I just set the animation pointers in PGE to the start of the newly added anim, right? And just to be one hundred thousand percent sure, at the "zzyyxx"s, you just sub in the code underneath?
Oh okay, thanks
The problem that I have been having is that once I go through and replaced all the stuff, it gets to the background (the purple curly one in dark pulse) and then it freezes. The same thing happens when I try to implement pawell6's draco meteor code. Any thoughts? thanks again
Dark Pulse is broken in the Original Post, but if you go down to one of my posts where I added it, it's fixed. There was a pointer somewhere. As for Dragon Pulse, that's working 100% for me, I even implemented it into a new rom with no problem the other day.