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Conversation Between GOLDstandard and MrDollSteak
Showing Visitor Messages 1 to 10 of 26
  1. GOLDstandard
    1 Week Ago 08:44 PM
    GOLDstandard
    Cant wait to see them

  2. GOLDstandard
    1 Week Ago 08:44 PM
    GOLDstandard
    :D

  3. MrDollSteak
    1 Week Ago 08:19 PM
    MrDollSteak
    Icon definitely. Maybe the front sprite, I think I'll make a back sprite for it myself.

  4. GOLDstandard
    1 Week Ago 06:04 PM
    GOLDstandard
    do you think you'll be able to use it?

  5. MrDollSteak
    1 Week Ago 04:47 PM
    MrDollSteak
    Oh sorry, didn't see it. Must have been on the list page.

  6. GOLDstandard
    1 Week Ago 11:55 AM
    GOLDstandard
    hey
    Did you see my dedenne sprite and reject it? If so, what should I do better for the next time?

  7. GOLDstandard
    2 Weeks Ago 09:01 PM
    GOLDstandard
    was just combing through some of the newer anims in your rom base
    They are overall really great. I really liked moonblast, scald, brine, flash cannon, poison jab, stone edge, steamroller, venoshock, frost breath, x scissor, bulldoze, gunk shot, ice shard, and brave bird to name a healthy few :3

  8. GOLDstandard
    March 2nd, 2014 04:50 PM
    GOLDstandard
    OHHHHHHHHHHHHHHHHH.
    THANK YOU. now I get it haha
    So I find the original check. Place my routine which just branches to free space, then in that free space I have it check for every ability related to that behavior byte then after checking them all it branches back.
    Thank you so much
    Unsuprisingly, I have another question :p
    How do you find the original checks? I believe you said to use a debugger, but I would not know where to set breakpoints?

  9. MrDollSteak
    March 1st, 2014 07:55 PM
    MrDollSteak
    You don't put the branch in free space.
    You find the original check, then replace that with a branch to your routine, which loads new checks. Then if Sap Sipper is not successful you branch back to where it was before.

  10. GOLDstandard
    March 1st, 2014 12:52 PM
    GOLDstandard
    I hope this doesnt sound too noobish, but at that region, I can't find any free space to put my branching command :3 (By branching command I mean the code that loads the pokemon's ability, checks if its sap sipper, and then branches to my code)


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