Are you taking a hiatus from the gen VI sprites to work on the rom base? or are you busy with life like everyone right now haha If you're busy, I can work on whatever sprites you want me too, I have a bit of free time this week.
Sorry if I come across as pushy, I just love to see updates on that thread :p
was just combing through some of the newer anims in your rom base
They are overall really great. I really liked moonblast, scald, brine, flash cannon, poison jab, stone edge, steamroller, venoshock, frost breath, x scissor, bulldoze, gunk shot, ice shard, and brave bird to name a healthy few :3
THANK YOU. now I get it haha
So I find the original check. Place my routine which just branches to free space, then in that free space I have it check for every ability related to that behavior byte then after checking them all it branches back.
Thank you so much
Unsuprisingly, I have another question :p
How do you find the original checks? I believe you said to use a debugger, but I would not know where to set breakpoints?