I just used Hackmew's for basic reference and messed around with stuff. I began by trying to figure out how the numerous shoddy physical/special splits at the time worked and how they could be fixed, although that might not be the best starting place.
Ahhh darn. Thanks so much for you're help, I guess I now have to do the inevitable: Learn ASM.
Just out of curiosity, which tuts got you started? I know absolutely nothing about how the game really operates and how the scripts work so some of the ASM tuts are already too advanced :3
It requires writing some assembly, actually. Somewhere in damage calc there's a check to see if the attacker is holding an item with the Choice Band effect. What I did was make it so that, instead of directly increasing Attack, it branches to my own method, which checks the item again and increases the appropriate attacking stat depending on which Choice item it actually is.
There's not a whole lot I can say that would help with this other than encouraging you to dive into the ASM and try to figure it out yourself :/
Might I implore you to share with me how you implemented choice specs in YAFRH? I assume you just altered a byte in the choice band item info and copied it, but I am not sure which byte would contain that info. Thank you
I must start out by saying that your phys/spec split is the best. Seriously forever in your gratitude
Anyways, I was hoping you could explain how you implemented Darthatron's phys/spec icon hack. I have been searching for an explanation anywhere of what the f he's talking about as I am fairly new to hacking and know close to nothing about ASM.