The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > daniilS
Reload this Page Conversation Between daniilS and robsterinside
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read

Conversation Between daniilS and robsterinside
Showing Visitor Messages 1 to 3 of 3
  1. daniilS
    May 16th, 2014 11:23 PM
    Yo dude, still looking for the gs ball? This is for firered and not emerald, but you may be interested.
  2. daniilS
    November 26th, 2013 7:03 AM
    I actually haven't looked at it for a long time. I haven't had much progress, but now I have learnt more I should look for a throwing animation table.
  3. robsterinside
    November 24th, 2013 3:51 AM
    Hi there! I am really interested in you ball hacking research. Is there any thread you created about this? Currently trying to insert a GS ball for catching pokemon in my emerald mod. Of course it was fairly easy to replace an ultra ball with the gs sprite (since I want the same catch rate), but is it possible to replace the throw ball animation sprite and the in-game status screen ball sprite? I don't want to create a new animation just replace all of the ultra ball sprites. I haven't been able to find any info about it. Is there any active thread about this? I would be thankful if you could keep us up to date. Have a great day!

All times are GMT -8. The time now is 3:07 AM.

Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™,
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / Poké
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.