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Conversation Between Lyzo and The Prince of Sweet Sorrow
Showing Visitor Messages 1 to 13 of 13
  1. The Prince of Sweet Sorrow
    March 10th, 2012 10:00 AM
    The Prince of Sweet Sorrow
    Good, that's good, so how did it go? Any results ready for showcasing?
  2. Lyzo
    March 5th, 2012 02:19 AM
    Lyzo
    I'm glad you like it And sure, go ahead! Atm I'm making a selection of tiles and so that I can start making maps again.
  3. The Prince of Sweet Sorrow
    March 4th, 2012 03:10 PM
    The Prince of Sweet Sorrow
    Aww man, these are really cool! The natural one could be spiced up a little though. Maybe have a river, a well or some puddles, the element of water is missing. Or how about some berries in the trees?
    Your mapping style is intriguing indeed, and I'd consider it equal to mine. Would you mind if I used some of the trees, because I fell in love? :D
  4. Lyzo
    March 4th, 2012 01:09 PM
    Lyzo
    Haha the two 'this' in the third sentence
    But here are two new links:
    I went from this to this. The second is quite boring compared with the first, that's why I think it's such a shame.
  5. The Prince of Sweet Sorrow
    March 4th, 2012 09:50 AM
    The Prince of Sweet Sorrow
    o.o where?
  6. Lyzo
    March 4th, 2012 07:21 AM
    Lyzo
    In my previous comment I linked to two of them comparing them
  7. The Prince of Sweet Sorrow
    March 4th, 2012 07:14 AM
    The Prince of Sweet Sorrow
    Well would you show me a map? I'm glad you're returning to your old style :D
  8. Lyzo
    March 4th, 2012 07:06 AM
    Lyzo
    Now that I look back... I think it's a shame :/ I used to make really varied and often big maps. It's gone from well this to the really boring that I don't even care that there are tile errors at the edges because the player won't see them anyway this.

    Actually now that I look at it... I'm changing back to the old style
  9. The Prince of Sweet Sorrow
    March 4th, 2012 06:37 AM
    The Prince of Sweet Sorrow
    lmao, well when people will demand me to widen my paths, all they'll be getting as a response is an "ok". xD I've no intention of taking any advice nor I want to improve my mapping skills :D I don't hack for anybody, and you should be doing that too.

    Of course I inserted/made some of them/re-made but that was the easy part. The difficult, boring and most time consuming part was the block editing. But I always want my map to look original which means, in the end of each tileset, I have a crapload of random blocks made for one-use only purposes, lol. It's funny to see, because the rest of the tileset has a perfect shape (paths, houses, etc.)

    I was hoping you'd show me some of your maps. I think I've seen your name on the forums again, but I can't recall if you've posted any maps in the MRT or its previous versions.
  10. Lyzo
    March 4th, 2012 04:39 AM
    Lyzo
    Haha, I totally get where you're coming from. It's really fulfilling to finally finish a map and just stare at it for a while afterwards I used to map in a much more 'natural' style, with much more variation in trees and placement, however I moved over to the game making section, and it was looked down upon there. People disliked the little moving room they had. So ever since I've had a really clean/close to boring mapping style >.<

    And yeah I've noticed the amount of block editing you've done, there's so much! Did you insert all your tiles yourself?
  11. The Prince of Sweet Sorrow
    March 4th, 2012 04:13 AM
    The Prince of Sweet Sorrow
    Yeah. Someone said it'd be tedious to walk through that map (was it you?), but I believe otherwise: at least for me, the experience of having to navigate and get through a difficult, narrow-pathed route while having to deal with trainers and wild battles would be awesome. No more boring 50k tile wide paths like Nintendo's with some grass you can easily avoid.

    My main goal is to please myself when mapping, unload my inspiration and make something, not follow some -permit me- stupid rules. That would only hinder my creations. If you're an artist and you map as well, you'd know what I mean.
    I do however like to have not even one tile mistake in the map and those you pointed out were intentional, merely because after ALL the block making (I always fill my secondary tileset up to 384 blocks) I cbf'ed to add more.
  12. Lyzo
    March 4th, 2012 03:11 AM
    Lyzo
    Yeah the playability is nothing major, because the advantage it has is that people have to walk through the map a bit slower, which means that they spend more time looking at the details you put in your map
  13. The Prince of Sweet Sorrow
    March 4th, 2012 01:39 AM
    The Prince of Sweet Sorrow
    Hey-o, thanks for your reply on the MRT, man :D

    To my defence, I'll say that I didn't make this map to be playable (although it WILL be in the hack). As for the minor mistakes (such as the sign placement and the puddle palette), I like it that way, so it's staying that way ^^

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