Well, I don't have much time to check for that RIGHT NOW, buti f I can remember, the position of the pokémon in trainer battles is determined in the def TrainerSendOut or something like that. I'll see what I did there later for you ^^.
Hey jv, i didn't known else to go to when I came across this annoying bug in my battle system. I was repositioning the graphics for the screen size increase in my game when i noticed:
The screen on the left is a trainer battle and the one on the right is a wild encounter. As you can tell during trainer battles the opponent's Pokemon's sprites are shifted down, battle animations used on the opponents aswell. I have no idea what might be causing and why it only occurs during trainer battles. Do you have any idea what could be causing this and could you help me solve the problem? I would really appreciate it . Happy new year and good luck with your game (playing your demo at the moment btw)!
sure, I think I can give you a hand if you get stuck somewhere or something =). Sorry for not answering before its that Im travelling right now so I cant reply messages as fast as I wished to. Ill return this Sat.
Hey jv long time no talk, remember when you offered up to help me in the scripts? You're familiar with the way necessary to code a thread right? I'm going to be making a new thread for Ryen and I need a new thread format. Would you able to set up a new thread fromat too?
I really liked the fact that you can see your pokémon icons, and since I'm making a new menu for Uranium, I was thinking on using this feature too, but first I wanted to ask you if it's ok for me to do that =].