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Reload this Page Conversation Between ~JV~ and shinylugia249

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Conversation Between ~JV~ and shinylugia249
Showing Visitor Messages 1 to 15 of 27
  1. ~JV~
    January 1st, 2011 05:31 AM
    ~JV~
    Well, I don't have much time to check for that RIGHT NOW, buti f I can remember, the position of the pokémon in trainer battles is determined in the def TrainerSendOut or something like that. I'll see what I did there later for you ^^.
  2. shinylugia249
    January 1st, 2011 01:50 AM
    shinylugia249
    Hey jv, i didn't known else to go to when I came across this annoying bug in my battle system. I was repositioning the graphics for the screen size increase in my game when i noticed:



    The screen on the left is a trainer battle and the one on the right is a wild encounter. As you can tell during trainer battles the opponent's Pokemon's sprites are shifted down, battle animations used on the opponents aswell. I have no idea what might be causing and why it only occurs during trainer battles. Do you have any idea what could be causing this and could you help me solve the problem? I would really appreciate it . Happy new year and good luck with your game (playing your demo at the moment btw)!
  3. ~JV~
    July 26th, 2010 03:23 AM
    ~JV~
    sure, go ahead =)
  4. shinylugia249
    July 25th, 2010 11:27 AM
    shinylugia249
    Jv would you mind if I just used your thread layout instead of making a new one. Of cource full credit would got to you and if you'd like I could make some tiles for you in return.
  5. shinylugia249
    July 20th, 2010 02:48 PM
    shinylugia249
    no prob thanks man. Take your time enjoy your vacation while you still can
  6. ~JV~
    July 20th, 2010 02:28 PM
    ~JV~
    sure, I think I can give you a hand if you get stuck somewhere or something =). Sorry for not answering before its that Im travelling right now so I cant reply messages as fast as I wished to. Ill return this Sat.
  7. shinylugia249
    July 16th, 2010 02:47 PM
    shinylugia249
    Hey jv can we start on the scripting first? I need a few things done first like the battle system and several interfaces like the summary screen.
  8. shinylugia249
    June 30th, 2010 05:08 PM
    shinylugia249
    thanks. Is there any other way we could talk though. I use yahoo so I don't have an msn hotmail account.
  9. ~JV~
    June 24th, 2010 06:42 AM
    ~JV~
    Haha sure, I will help you ^^. Just send me whatever I need and tell what you want it to be like. Actually if we talked through msn it would be easier.
  10. shinylugia249
    June 23rd, 2010 12:57 PM
    shinylugia249
    Hey jv long time no talk, remember when you offered up to help me in the scripts? You're familiar with the way necessary to code a thread right? I'm going to be making a new thread for Ryen and I need a new thread format. Would you able to set up a new thread fromat too?
  11. shinylugia249
    December 9th, 2009 07:50 PM
    shinylugia249
    Yeah sure, but you might want to ask Og too since he's the one that worked on it.
  12. ~JV~
    December 5th, 2009 01:38 PM
    ~JV~
    I really liked the fact that you can see your pokémon icons, and since I'm making a new menu for Uranium, I was thinking on using this feature too, but first I wanted to ask you if it's ok for me to do that =].
  13. ~JV~
    December 3rd, 2009 12:45 PM
    ~JV~
    another thing I just remembered, you forgot a letter somewhere n the professor speech in his garden ;]
  14. shinylugia249
    December 3rd, 2009 12:37 PM
    shinylugia249
    Lol I see the trainer now. I moved that trainer there at the last minute so I must have forgotten to change the frequency. That's a guy btw xD.
  15. ~JV~
    December 3rd, 2009 12:14 PM
    ~JV~
    Well the main bug I'm referring about is the one with a trainer in the first route (the park), she is spinning really fast, really! You probably set up her frequency to fastest lol.

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